Justicelight wrote:To be honest I would love paladin's http://wotlk.openwow.com/spell=53382 to act like Deep Wounds, like proccing it on auto attack too not only on specials, that will be too op .
Anyway, whoever gets "3 shoted" by a warrior is totally wrong to call it that way. Do you know what makes a warrior op in pvp? It is not the abilities damage itself, which if you calculate his stats compare them to your stats (armor, resil, def talents, auras) you will see that the numbers are correct.
How a warrior can literally destroy his target its not about that 1251521 dmg he does in his 4 abilities but its what it comes after, the dots generated from those attacks, those are the real pressure, because when those abilities come back from cooldown the next set of attacks will create even more pressure.
That is why you cannot tank a warrior endlessly in pvp, no matter what your class is, without intrerupting his wounds stacking by crits. If you manage to halt a warriors dots in mid fight you will cut his output by more than 50% in terms of total damage.
Why do you think they go for crit? Because dot stacking, that's why, Deep wounds stacking with itself on each reapplication + rend (using even Shadow's edge and atleast 5k attack power can put a 1k+ dmg dot if done at 75% or more of target's hp). Warriors are like semi-ferals, except they get automatic dots on target while doing their damage abilities. The perfect example is bladestorm: if your BS has 100% crit chance, even if will do like 2.5k crit per damage x6, which is normal damage, you will feel it way worse only because it crited, and it generated http://wotlk.openwow.com/spell=12849 stacking with itself at a very high rate (the less time between critical strikes, the less time for original Deep wounds damage pool to be dispersed in time, the higher the damage increases per Deep wounds damage inflict -> Imagine 3k stacked Deep wounds damaging you each second, lol)
Anyway, I feel like we need some class discussion topic out of here xD
rogues kite warriors. they still die from 1-2 rends. and deep wounds only from TC crits which shouldnt even hit you at all, but the charge minimum range is so small that it's uneblievably hard to kite compared to how it should be from my personal expirience. so argument can still be made.