This is the only shadowdodge tactics that ever worked for us... i hope it helpsmarko1984 wrote:Tactics from my point of view....
1 MT tanks boss in the middle
2 (very good) or 3 (good) heals and 12-13 DPSers all in mele range AT ALL times, 1 shaman assigned to interupt all casts, 1 rogue on heal reduce duty
9 runner team should consist of 3 palas to help with dmg from Mark of the faceless...all 9 runners with Tuskar enchant on boots
1 Main Runner in our case me, a mage, all other runners just use /follow on main runner (main runner should be a person without any other moevement increase buff/enchant/pot/elixier so that speed is constant and followers dont fall behind)
Now the tricky thing is latency.. all 9 runners MUST have less then 50ms...
Now in my case i just ran circles around the boss thru the whole fight just keeping range so my Counter Spell is in range... if i moved too far and it isnt in range i moved back slowly that way keeping 40 or less yards distance and preventing boss from hitting mele range ppl with his shadow missle
Other runners should use their pets or dot spells to kill saronite vapors before they come close to DPS group and cause a wipe, doing that u never stop following.. just use spells and pets
Runner team shouldnt stop following even if hit by mark of the faceless... reduced healing should do the trick (our group of 12 DPSers downed around 34 million hp with heals)
So basicly all u have to do i run thru the whole fight within some 30y range spell from boss and have nibs follow u...
It took us a bit of practice but ts very doable!
[Canceled] Ulduar 25 (Alliance)
Re: Ulduar 25 (Alliance)
Three mages!
Re: Ulduar 25 (Alliance)
Thanks, will be useful when we grab Shadowdodger. :3 Any idea on how to deal with phase 3 of YS+0 though? Do we ignore the adds and let the tank hold them?marko1984 wrote:This is the only shadowdodge tactics that ever worked for us... i hope it helpsmarko1984 wrote:Tactics from my point of view....
1 MT tanks boss in the middle
2 (very good) or 3 (good) heals and 12-13 DPSers all in mele range AT ALL times, 1 shaman assigned to interupt all casts, 1 rogue on heal reduce duty
9 runner team should consist of 3 palas to help with dmg from Mark of the faceless...all 9 runners with Tuskar enchant on boots
1 Main Runner in our case me, a mage, all other runners just use /follow on main runner (main runner should be a person without any other moevement increase buff/enchant/pot/elixier so that speed is constant and followers dont fall behind)
Now the tricky thing is latency.. all 9 runners MUST have less then 50ms...
Now in my case i just ran circles around the boss thru the whole fight just keeping range so my Counter Spell is in range... if i moved too far and it isnt in range i moved back slowly that way keeping 40 or less yards distance and preventing boss from hitting mele range ppl with his shadow missle
Other runners should use their pets or dot spells to kill saronite vapors before they come close to DPS group and cause a wipe, doing that u never stop following.. just use spells and pets
Runner team shouldnt stop following even if hit by mark of the faceless... reduced healing should do the trick (our group of 12 DPSers downed around 34 million hp with heals)
So basicly all u have to do i run thru the whole fight within some 30y range spell from boss and have nibs follow u...
It took us a bit of practice but ts very doable!
Re: Ulduar 25 (Alliance)
Well, in perfect world without any bugs you should dps them, yogg-saron will occasionally mark 3 immortal guardians which will heal themselves and all other guardians+boss, those 3 must be taunted away from group of 1% hp guardians or they will heal and hit imba hard and overwhelm tanks/healers soon.
On TW however, yogg-saron target all guardians except one for some reason which make standart tactic unusable, we managed that with 3 tanks, 5 healers (2 must be hpalas) and somehow overhealed it with icc hc gear as there is no point to actually dps them coz all get full health anyway, well our mdps were dpsing them as they were rather useless with old yogg-saron hitbox. This is actual advantage for you atm which we didnt have, you can use melee on dpsing boss and overheal it with OP tanks/healers in shorter time than us.
https://www.youtube.com/watch?v=X6vAuCjkwAc
On TW however, yogg-saron target all guardians except one for some reason which make standart tactic unusable, we managed that with 3 tanks, 5 healers (2 must be hpalas) and somehow overhealed it with icc hc gear as there is no point to actually dps them coz all get full health anyway, well our mdps were dpsing them as they were rather useless with old yogg-saron hitbox. This is actual advantage for you atm which we didnt have, you can use melee on dpsing boss and overheal it with OP tanks/healers in shorter time than us.
https://www.youtube.com/watch?v=X6vAuCjkwAc
Re: Ulduar 25 (Alliance)
Was something like that I had in mind. Two tanks won't be sufficent though? With proper CC and kiting?Errorista wrote:Well, in perfect world without any bugs you should dps them, yogg-saron will occasionally mark 3 immortal guardians which will heal themselves and all other guardians+boss, those 3 must be taunted away from group of 1% hp guardians or they will heal and hit imba hard and overwhelm tanks/healers soon.
On TW however, yogg-saron target all guardians except one for some reason which make standart tactic unusable, we managed that with 3 tanks, 5 healers (2 must be hpalas) and somehow overhealed it with icc hc gear as there is no point to actually dps them coz all get full health anyway, well our mdps were dpsing them as they were rather useless with old yogg-saron hitbox. This is actual advantage for you atm which we didnt have, you can use melee on dpsing boss and overheal it with OP tanks/healers in shorter time than us.
https://www.youtube.com/watch?v=X6vAuCjkwAc
Re: Ulduar 25 (Alliance)
they cant really move as they are on sides and pick up fast any add who spawn instantly or ppl get one shotted
Re: Ulduar 25 (Alliance)
Guild runs have been reshuffled. That means the Ulduar 25 run will be moved to tuesdays instead of mondays. Still at the same time though!
Tuesdays 19:30-23:00!
Tuesdays 19:30-23:00!
Re: Ulduar 25 (Alliance)
FRAGMENTS. ARE. MINE.
Re: Ulduar 25 (Alliance)
We're running Naxxramas 25 - Immortal this week instead of Ulduar 25. Hopefully there will be more interrest than what we've had for the previous weeks.
Re: Ulduar 25 (Alliance)
nice, good idea + it will help me with my plan with naxxramas bugtracker full bug report
Re: Ulduar 25 (Alliance)
Forgot to upload bugged thorim and hodir, will do it now
Belendor lvl 80 prot/holy paladin - The original
No need to mention the other paladins.
Best word in west flemish 'toetoet'
No need to mention the other paladins.
Best word in west flemish 'toetoet'
- elementalice
- Posts: 53
- Joined: 02 Jan 2014 14:39
Re: Ulduar 25 (Alliance)
pls Bele tank Instructor:)))))
Re: Ulduar 25 (Alliance)
/shoo This isn't the place for this.belendor wrote:Forgot to upload bugged thorim and hodir, will do it now
We're starting off at 19:00 this week. And it's Naxxramas.
Re: [Canceled] Ulduar 25 (Alliance)
Decided on canceling this run for now. The interrest of the last few weeks have gone from 90 minutes to gather, to simply not gathering.
Re: [Canceled] Ulduar 25 (Alliance)
this needs more wilcox in itGnurg wrote:Decided on canceling this run for now. The interrest of the last few weeks have gone from 90 minutes to gather, to simply not gathering.
Re: [Canceled] Ulduar 25 (Alliance)
lel, i logged 19:30 as usual, sorry didnt see you changed time to 19:00
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