Hotfixes

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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Nyeriah

Re: Hotfixes

#106 » Post by Nyeriah » 03 Jul 2015 03:28

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  • Alterac Valley
    • - Relocate dead players after a node is assaulted.
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  • - Azuregos is now immune to interrupt effects.
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Nyeriah

Re: Hotfixes

#107 » Post by Nyeriah » 09 Jul 2015 16:33

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Nyeriah

Re: Hotfixes

#108 » Post by Nyeriah » 16 Jul 2015 15:05

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  • - Creatures should no longer cast spells while fleeing for assistance.
    - Pathing and emotes added to several creatures in Howling Fjord.
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  • Blackrock Mountain: Blackrock Depths
    • - Using Dark Keeper Nameplate will now properly spawn dwarves, the event has been scripted.
      - The Grim Guzzler fight has been scripted.
    Blackrock Mountain: Lower Blackrock Spire
    • - The Looking For Group entrance for Lower Blackrock Spire has been adjusted.
    Frozen Halls: The Forge of Souls
    • - Bronjahm's corrupted soul fragments scripted.
    Molten Core Ulduar Stratholme
    • - Dathrohan/Balnazzar have received a script update.
    The Nexus: The Nexus
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Nyeriah

Re: Hotfixes

#109 » Post by Nyeriah » 22 Jul 2015 03:51

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  • Gnomeregan Icecrown Citadel
    • - Martyr Stalker (Reputation) trigger will no longer be visible to players.
    Molten Core
    • - Ragnaros will no longer consider dead players when checking if any player is in range before casting his [Magma Blast].
      - Prevent Majordomo Executus from reseting his encounter state if it's done (should solve issues with him not spawning Ragnaros in some rare cases).
    Ulduar
    • - Add to Mimiron's Bomb Bot a missing explosion trigger spell.
      - Overload's visual will no longer attack players.
      - The Lich King at Yogg-Saron's brain room will no longer engage players.
      - Hodir's [Flash Freeze] will only target players and NPCs (no pets).
    Ruby Sanctum Scholomance
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  • - Class quests at the Blood Elf starting area will be given by the proper quest givers.
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  • - Stealth mechanics have been vastly improved. The following stealth changes are implemented:
    * Combat no longer removes stealth, only damage does
    * Creatures will pursue a stealthed unit they cannot see if they're already in combat with them
    * When a player is ~~3 yards~~ 8% + 1.5 yards away from the usual stealth detection distance, the creature will perform the alerted effect.
    * When sitting/sleeping creatures are distracted or alerted, they will stand up
    * Idle movement creatures will return to their original (spawn) orientation after distract/alert
    * When entering combat with a distracted/alerted creature, distract state is removed
    * NPC no longer have a limit to stealth visibility (granted by stealth modifier spells/buffs)
    * If alert visibility is greater than aggro range, no alert sent

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Nyeriah

Re: Hotfixes

#110 » Post by Nyeriah » 29 Jul 2015 04:35

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    • - Attempt to solve the various issues with [Blink] (needs testing).
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  • - Lots of translations added to several text pages.
    - Lots of translations added to several quest 'Points of Interest'.
    - 'Report Spam' feature fully functional.

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Nyeriah

Re: Hotfixes

#111 » Post by Nyeriah » 05 Aug 2015 19:47

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    • - Army of Dead Ghoul will now also cast Leap and Claw.
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    • - Solve the delayed procs of Taste of Blood from [Rend].
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  • - Creatures should no longer flee for assistance if they are under crowd control effects (rooted, stunned, etc).
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  • Molten Core Ulduar Stratholme Zul'Gurub
    • - Several improvements to HIght Priestess Jekik encounter
      * Correct bomb Spell
      * Visual green channeling spell
      * Bomb bats stay up and don't attack players

      - Improvements to Venoxis encounter
      * Link adds with boss
      * Boss should no longer cast Trash on himself
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  • - Check cast before trying to cast current melee spell (prevents skiping the next melee hit in case of spell failure, for example for [Heroic Strike].
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  • - Attempt to fix controlled units parrying/deflecting spells.

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Nyeriah

Re: Hotfixes

#112 » Post by Nyeriah » 22 Aug 2015 08:23

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    • - Solve issue with canceling auto-shoot.
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    • - Remove Savage Combat if no rogue poisons are applied to the target.
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    • - Further changes to correct the Taste of Blood proc have been applied.
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  • Dire Maul
    • - The Prince's Chest for Unfinished Gordok Business will now be interactable once Immol'thar dies.
    Molten Core Ulduar
    • - Yogg-Saron's combat reach on last phase has been corrected.
      - The Assembly of Iron bosses have been linked.
    Ruby Sanctum
    • - General Zarithrian will now spawn 4 adds in 25 mode. Additionally, [Intimidating Roar]'s radius has been corrected.
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  • - Sitting in chairs while in resting areas (inns, capitals) will no longer disable rested bonus.

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Nyeriah

Re: Hotfixes

#113 » Post by Nyeriah » 31 Aug 2015 04:21

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  • Stratholme
    • - Pathing added to several creatures at the King's Square, Hall of Light and The Gauntlet.
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  • - Level 60 PvP items have been added to the faction change conversion tables so no further issues about this should be encountered.
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  • - Binary resistance work for player pets.

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Nyeriah

Re: Hotfixes

#114 » Post by Nyeriah » 31 Aug 2015 06:29

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  • - Food and drink spells/items should no longer have issues due to spell category cooldown being applied (you'll always receive both drinking and eating effects if you were supposed to).
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Nyeriah

Re: Hotfixes

#115 » Post by Nyeriah » 03 Sep 2015 23:05

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  • - Some missing spawns to Howling Fjord have been added.
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  • Molten Core
    • - Several bosses will periodically put players in combat.
    Onyxia's Lair
    • - Onyxia will periodically put players in combat.
    Ulduar
    • - Some conditions for the vehicle spells have been revisited and improved.
    Tempest Keep: The Eye Zul'Gurub
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  • - Prevent AoE damage to have effect in some cases when faction is unfriendly but they don't attack you and you don't have at war enabled (Example, Sporaggar faction)
    - Hunters, Paladins and Priests will now use abilities once mind controlled by creatures.
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  • - Fix LFG queue issues by removing disconnected players from LFG queue and their party with them.

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Nyeriah

Re: Hotfixes

#116 » Post by Nyeriah » 16 Sep 2015 01:40

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Nyeriah

Re: Hotfixes

#117 » Post by Nyeriah » 17 Sep 2015 11:08

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  • - Dragonkins will now be able to parry attacks.
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  • Icecrown Citadel
    • - Teleport players that fell from the Frozen Throne to Terenas Menethil before he casts ressurection.
    Naxxramas
    • Fixed bugs with Sapphiron encounter:
      - Sapphiron will now properly re-engage if the previous attempt ended while he was in flight.
      - Sapphiron will now properly be hovering while in the air phase instead of standing idly on the ground.
      - Move Frost Resistance achievement check from custom script to spell 60539 (Sapphiron Achievement Check),
      Fixes to Patchwerk AI:
      - Hateful Strike can only target the highest 1 (10m)/ 2 (25m) threat targets that aren't the current target. Out of these targets, Hateful Strike hits the highest current HP target.
      - Hateful Strike now properly adds threat to all targets eligible for it, plus the current target if it is in melee range. Actual threat amount is not from sniffs - please update this if you have conclusive retail data.
    Zul'Gurub
    • - Shade of Jin'do changes:
      * Change ShadowShock spell id.
      * Change targeting & immune to taunt effects.
      * Will re-apply invisible aura if it gets removed for whatever reason.
      - Bloodlord Mandokir's [Charge] damage can no longer be avoided.
      - Players that die during Bloodlord Mandokir's encounter will have the option to be ressurected by the spirits.
      - Hakkar's [Blood Siphon] will only target players and should now immobilize them.
      - Hakkar will now also enrage while under 5% health.
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  • - Multi-segment taxi paths will fly nearby flight masters but will not restart the flight on every hop.
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  • - The level 60 Onyxia's head quest line has been scripted.
    - The speech for [Ending Their World] has been corrected (missing player name references, being displayed as $n etc).
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  • - Using the command '.debug hostil' will remove critters from your combat list if you're in combat with them.

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Nyeriah

Re: Hotfixes

#118 » Post by Nyeriah » 29 Sep 2015 19:31

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  • - Training Dummies can now dodge and parry.
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  • - Fixed dodge/parry/block and weapon skill calculations

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Nyeriah

Re: Hotfixes

#119 » Post by Nyeriah » 04 Oct 2015 00:01

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    • - Add back possibly lost pet bar on pet ressurection.
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    • - Futher updates to Blink to solve issues with Z position.
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    • - Devouring Plague will now benefit from spell mods (Darkeness talent, for example).
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  • Blackwing Lair
    • - Small code cleanup
      - Shadow of Ebonroc Binary Resist
      - Correct Chromaggus Frenzy/Enrage spell ids
      - Nefarian's Veil of Shadow spell corrected and timer adjusted.
      - Eggs in Vaelstrasz room should no longer be selected, additionally mobs in the same room have been corrected.
      - Handle Vaelstrasz stand state properly on reset.
      - Implemented Nefarian's class call.
    Molten Core Zul'Gurub
    • - Bloodlord Mandokir's Threatening Gaze will only charge the player if they have gained threat on mandokir.
      - Bloodlord Mandokir will stop moving before whirlwind.
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  • - Stop trinket auras from doubling on form change.
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  • - Nefarian's head turn in quest event scripted.

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Nyeriah

Re: Hotfixes

#120 » Post by Nyeriah » 24 Oct 2015 06:36

07-10-2015



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    • - [Arcane Missiles] - don't rank down if target is lower level + cancel cast when target aura is removed.
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    • - Warlocks will now cast abilities while mind controlled by creatures.
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  • Black Temple
    • - Improvements to the Spirit of Olum script (added missing teleportation to the Chamber of Command and fixed conditions).
    Karazhan
    • - Some missing gossips were added (for example Berthold's).
    Naxxramas
    • - Changes to Heigan the Unclean
      • * Boss emotes added.
        * Improvement to [Eruption]'s hitbox to match retail more closely.
        * Spell timers adjusted with retail data.

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