DECEMBER HOTFIXES
------------------
-
- - Fixed Misdirection exploit where the aura expiring would cause the effect to remain active indefinitely
- - Earth Shield ICD will work for creatures too now instead of just players
- - Penance - If hostile target is not in front, it will fail in the initial cast and will not proc cooldown
- - Bash - fixed interrupt non-player spellcasting
- Isle of Conquest
- - Increased range for Keep Cannons
- - Orb Carrier, Ulduar Gauntlet Generators, Devouring Flame, Focused Eyebeam, Thunder Orb, Thorim Golem Left Hand Bunny, Voice of Yogg-Saron and Death Ray made invisible and Kel'Thuzad Throne uninteractable to players
- Removed fire and shadow resistances from Kolkars in Durotar
- Frenzyheart and Oracle tribes will always be attackable while having hostile reputation
- Flight Masters are now immune to Charm
- Wrathtail Sorceress, Slitherblade Oracle, Blackfathom Oracle scripted
- Underbog Colossus - Add missing on death events, previously when killed these always cast toxic pool
When killed now one of the following will happen- * Nothing
* Spawn Toxic Pool
* Spawn 2 Colossus Lurker http://www.wowhead.com/npc=22347/#comments
* Spawn around 10 of Colossus Rager http://www.wowhead.com/npc=22352/#comments
- Dragonmaw Bonewarder will be accompanied with summoned Skeleton
- Scripted several creatures in Felwood, e.g. Jaedenars, Jadefires, Oozes(list of all included creatures here: http://www.truewow.org/bugs/view.php?id=2506)
- Gubber Blump - Added gossip option to learn fishing if the quest The Family and the Fishing Pole is taken and fishing is not learned
- Lovely Liddia - removed duplicate spawn
- Sulaa - waypoint scripted
- Mana Feeders - set immunity to magic
- Agent Kearnen - removed Hover mode
- Forlorn Soul - added missing spawns - * Nothing
- Icecrown Citadel
- - Corrected visibility for Spirit Alarm traps
- Rogue class can now disarm these traps
- Pustulating Horror and Spire Frostwyrm correctly immune to interrupts now
- Corrected level of Spirit Warden & Increased Terenas Menethil DamageModifier => healers can survive FM with proper interrupt/dispel and healing
- Vile Spirits will no longer chase players nor explode while being sucked into Frostmourne
- Professor Putricide - fixed Expunged Gas damage formula
- Changed event handling for Raging Spirits during Harvest Souls
- Blood Beasts at Deathbringer Saurfang - damage modified and implemented 2 seconds inactivity at spawn
- - Added abilities to Tempest Warder
- - Freya and Elder Stonebark will now be correctly immune to interrupts
- Reduced the LOS for Snow Mounds in Hodir Gauntlet from 15 to 7 yards
- Iron Roots and Squeeze will now properly disappear from freed targets
- Yogg-Saron - corrected number of Immortal Guardians being targeted by Shadow Beacon
- - Various changes to Nefarian
- * Rogue class call summon to front
* Paladin class call should target Nefarian
* Shaman Corrupted windfury totem
* Fix the summoning/despawning of bone constructs
* Tail Lash Drop Weapon should no longer effect Nefarian
- * Adds spawn 45sec after encounter starts not 45 secs after first egg is destroyed
- Disarm & Interrupt immunities applied - * Rogue class call summon to front
- - Thaddius follow-up:
- * Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
* Rearrange respawn logic to fix the "petrified" visual from not showing properly
* Fix a potential infinite respawn loop that could prevent the encounter from initializing properly
- * Improved Web Wrap target selection
* Added missing text
* Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
* Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
* Add additional web wrap positions
- Plagued Guardian - added ability Arcane Explosion
- Instructor Razuvious reworked:- * Fix missing yells
* Rearrange existing yells to match live
* Sniffed positions for adds
* Improve add respawn handling
* Make adds not fight the player for control (don't use their spells on their own etc.)
* Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
* Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
* Blizzlike timers
- * Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- - Scripted gossips and abilities for all bosses
- - Fixed Immol'thar Shield
Hellfire Ramparts- - Fixed Vazruden chest spawn
- - Corrected visibility for Spirit Alarm traps
- - Fel Reavers, No Thanks! fixed
- Creatures of the Eco-Domes fixed
- Strange Lockbox containing Half Pendant of Aquatic Endurance in Silverpine Forest relocated closer to surface
- Gorgrom the Dragon-Eater fixed
- Great Bear Spirit fixed
- Superior Armaments of Battle (all versions), Craftsman's Writ, A Broken Trap, The Shadow Guard quests are now repeatable
- Darkmoon Faire event - Set correct creature quest starter for More Dense Grinding Stones
- Darkmoon Faire event - Setting min/max rep requirement for More Dense Grinding Stones/Rituals of Strenght, respectively
- Return to the Earth- * Add a despawn action when the item is used
* Fix some creature_addon
* Add some missing spawns
* Add unit_flags immune to npc for dead drakes
- Allow "dungeon quests" flagged as "raid quests" to be completed while in raid - A Dip in the Moonwell - fixed
- The Air Stands Still - fixed
- Delivery to Krenna - fixed
- Seal of Ascension - reimplemented Emberstrife ability
- Digging Through the Dirt / Bride of the Embalmer - fixed a levelling exploit where multiple Eliza could be summoned and aoed down.
- Judgment Day Comes! (Horde/Alliance) - corrected chain quest follow-up requirements - * Add a despawn action when the item is used
- - Demons possessed with Enslave Demon ability should no longer have abilities without ICD
- Fixed problem with Charge after being charmed
- - Added all remaining Feast of Winter Veil spawns in whole Outland and Dalaran
- - Potion cooldown will not start while in raid with encounter in progress - limits potions to once per encounter
- Make combat pulse also cause player to stand (prevent abuse drinking after Shadowmeld)
- Fixed Arena Treasure Chest spawning position
- Grizzly Bears will play an emote when they are out of combat and hunt Rainbow Trouts
- Improved Auction house deposit handling
[hide]Including the weird quirks.
Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.
Deposit calculation is as follows:
Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.
Example:
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))
Horrible kludge, to re-create a very weird deposit method.[/hide]
- Orb Carrier and Focused Eyebeam - corrected model ID
- Set new conditions for the Arena queue to reduce waiting times (again)
- Added missing Dirt Mound spawn
- Fixed Tournament Druid Spell Target visibility
------------------
[hide="02.12.2015"]
-
- - Fixed Misdirection exploit where the aura expiring would cause the effect to remain active indefinitely
- - Orb Carrier, Ulduar Gauntlet Generators, Devouring Flame, Focused Eyebeam, Thunder Orb, Thorim Golem Left Hand Bunny, Voice of Yogg-Saron and Death Ray made invisible and Kel'Thuzad Throne uninteractable to players
- Removed fire and shadow resistances from Kolkars in Durotar
- Frenzyheart and Oracles tribe will always be attackable while having hostile reputation
- Flight Masters are now immune to Charm
- Wrathtail Sorceress, Slitherblade Oracle, Blackfathom Oracle scripted
- Underbog Colossus - Add missing on death events, previously when killed these always cast toxic pool
When killed now one of the following will happen- * Nothing
* Spawn Toxic Pool
* Spawn 2 Colossus Lurker http://www.wowhead.com/npc=22347/#comments
* Spawn around 10 of Colossus Rager http://www.wowhead.com/npc=22352/#comments
- * Nothing
- Icecrown Citadel
- - Corrected visibility for Spirit Alarm traps
- Rogue class can now disarm these traps
- Pustulating Horror and Spire Frostwyrm correctly immune to interrupts now
- Correct level of Spirit Warden & Increase Terenas Menethil DamageModifier => healers can survive FM with proper interrupting and healing
- Vile Spirits will no longer chase players nor explode while being sucked into Frostmourne
- Professor Putricide- fixed Expunged Gasdamage formula
- - Added abilities to Tempest Warder
- - Freya and Elder Stonebark will now be correctly immune to interrupts
- - Various changes to Nefarian
- * Rogue class call summon to front
* Paladin class call should target Nefarian
* Shaman Corrupted windfury totem
* Fix the summoning/despawning of bone constructs
* Tail Lash Drop Weapon should no longer effect Nefarian
- * Adds spawn 45sec after encounter starts not 45 secs after first egg is destroyed
- Disarm & Interrupt immunities applied - * Rogue class call summon to front
- - Thaddius follow-up:
- * Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
* Rearrange respawn logic to fix the "petrified" visual from not showing properly
* Fix a potential infinite respawn loop that could prevent the encounter from initializing properly
- * Improved Web Wrap target selection
* Added missing text
* Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
* Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
* Add additional web wrap positions
- * Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- - Corrected visibility for Spirit Alarm traps
- - Fel Reavers, No Thanks! fixed
- Creatures of the Eco-Domes fixed
- Strange Lockbox containing Half Pendant of Aquatic Endurance in Silverpine Forest relocated closer to surface
- - Demons possessed with Enslave Demon ability should no longer have abilities without ICD
- Fixed problem with Charge after being charmed
- - Potion cooldown will not start while in raid with encounter in progress - limits potions to once per encounter
- Make combat pulse also cause player to stand (prevent abuse drinking after Shadowmeld)
[hide="09.12.2015"]
- - Thunderhead Stagwing scripted
- Dragonmaw Bonewarder will be accompanied with summoned Skeleton
- Scripted several creatures in Felwood, e.g. Jaedenars, Jadefires, Oozes(list of all included creatures here: http://www.truewow.org/bugs/view.php?id=2506)
- Gubber Blump - Added gossip option to learn fishing if the quest The Family and the Fishing Pole is taken and fishing is not learned
- - Gorgrom the Dragon-Eater fixed
- Great Bear Spirit fixed
- Superior Armaments of Battle (all versions), Craftsman's Writ, A Broken Trap, The Shadow Guard quests are now repeatable
- Darkmoon Faire event - Set correct creature quest starter for More Dense Grinding Stones
- Darkmoon Faire event - Setting min/max rep requirement for More Dense Grinding Stones/Rituals of Strenght, respectively
- Ulduar
- - Reduced the LOS for Snow Mounds in Hodir Gauntlet from 15 to 7 yards
- - Plagued Guardian - added ability Arcane Explosion
- - Scripted gossips and abilities for all bosses
[hide="16.12.2015"]
-
- - Earth Shield ICD will work for creatures too now instead of just players
- Isle of Conquest
- - Increased range for Keep Cannons
- Ulduar
- - Iron Roots and Squeeze will now properly disappear from freed targets
- Yogg-Saron - corrected number of Immortal Guardians being targeted by Shadow Beacon
- - Instructor Razuvious reworked:
- * Fix missing yells
* Rearrange existing yells to match live
* Sniffed positions for adds
* Improve add respawn handling
* Make adds not fight the player for control (don't use their spells on their own etc.)
* Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
* Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
* Blizzlike timers
- * Fix missing yells
- - Fixed Immol'thar Shield
- - Changed event handling for Raging Spirits during Harvest Souls
- - Iron Roots and Squeeze will now properly disappear from freed targets
- - Return to the Earth
- * Add a despawn action when the item is used
* Fix some creature_addon
* Add some missing spawns
* Add unit_flags immune to npc for dead drakes
- Allow "dungeon quests" flagged as "raid quests" to be completed while in raid - * Add a despawn action when the item is used
- - Fixed Arena Treasure Chest spawning position
- Grizzly Bears will play an emote when they are out of combat and hunt Rainbow Trouts
- Improved Auction house deposit handling
[hide]Including the weird quirks.
Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.
Deposit calculation is as follows:
Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.
Example:
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))
Horrible kludge, to re-create a very weird deposit method.[/hide]
[hide="23.12.2015"]
-
- - Penance - If hostile target is not in front, it will fail in the initial cast and will not proc cooldown
- - Added interrupt immunity to several WotLK dungeon bosses and creatures - http://www.truewow.org/bugs/view.php?id=2958
Icecrown Citadel- - Blood Beasts at Deathbringer Saurfang - damage modified and implemented 2 seconds inactivity at spawn
- - A Dip in the Moonwell - fixed
- The Air Stands Still - fixed
- Delivery to Krenna - fixed
- Seal of Ascension - reimplemented Emberstrife ability
- Digging Through the Dirt / Bride of the Embalmer - fixed a levelling exploit where multiple Eliza could be summoned and aoed down.
- - Lovely Liddia - removed duplicate spawn
- Sulaa - waypoint scripted
- Mana Feeders - set immunity to magic
- Agent Kearnen - removed Hover mode
- - Added all remaining Feast of Winter Veil spawns in whole Outland and Dalaran
- - Orb Carrier and Focused Eyebeam - corrected model ID
- Set new conditions for the Arena queue to reduce waiting times (again)
[hide="30.12.2015"]
-
- - Bash - fixed interrupt non-player spellcasting
- - Forlorn Soul - added missing spawns
- Hellfire Ramparts
- - Fixed Vazruden chest spawn
- - Added missing Dirt Mound spawn
- Fixed Tournament Druid Spell Target visibility