Armory Updates, Suggestions and Issues

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Hansrutger
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Re: New Armory

#316 » Post by Hansrutger » 12 Feb 2015 14:43

Ancestor wrote:armoury :D
You can spell it in two different ways, just as with the word "color" you can also spell it as "colour". In case your post was to show that you think it can only be spelled as "armoury".
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Nuko
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Re: New Armory

#317 » Post by Nuko » 13 Feb 2015 20:05

Indeed, I would normally use armoury myself as it's the standard for UK spelling (just like colour or labour), but in this context I try to keep it to the more US-style spelling of armory since that is how Blizzard spells it and I believe the majority of people here spell it that way too. However, being a grumpy Brit, I do feel as if I'm committing something on par with mass murder by doing this... ;)
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Nyeriah

Re: New Armory

#318 » Post by Nyeriah » 06 Mar 2015 22:42

Nuko the item level formula used at armory is wrong and it's confusing people, item quality matters when calculating it and currently the core calculates it as "item level = item level - 13" for anything except epics and legendaries. Additionally, the ranged slot is skipped and isn't counted for the average item level formula.

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Toughy
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Re: New Armory

#319 » Post by Toughy » 10 Apr 2015 12:52

Expertise still displays wrong on the character page.

Anyone with a tank spec would be interested to check if they reached the expertise cap.

I remember a while ago you said there were more difficulties associated with it, are there any plans to work on it ?

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Relina
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Re: New Armory

#320 » Post by Relina » 17 Apr 2015 22:23

Nuko if you have time, a fix to the missing loot links to items that drop from chest/box type objects like Deathbringer's Cache could be added to armory since atm those items are being shown as not dropping from anywhere :).
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Nuko
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Re: New Armory

#321 » Post by Nuko » 18 Jun 2015 18:51

Okay, changed the average item level function, must say I've never come across this combined itemlevel and quality value.

Expertise is something that I've been trying to figure out for a while, I think the armory data table on the server does not supply the needed values to calculate it fully. The previous armory (by shadez, and no longer developed) was not able to do this either. If someone knows how it is calculated, then please let me know.

Loot templates have been something I've been doing a fair bit of work on lately, and hopefully the fruits of that labour will show soon with things such as game objects showing up as loot drops.
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Psychromatic
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Re: New Armory

#322 » Post by Psychromatic » 20 Jun 2015 03:21

I think 10 expertise rating = 2 expertise, I would need to check ingame and see when I gem it/equip items and work with x0 values. Obviously that simple math isn't enough to help you, but maybe it can offer some help :|

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Relina
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Re: New Armory

#323 » Post by Relina » 20 Jun 2015 05:30

FYI At level 80, every 8.2 points of expertise rating grant 1 expertise. For boss-level mobs (which are calculated as your level + 3) the soft cap is 6.5% dodge or 26 expertise (214 expertise rating), and the hard cap is 14% parry or 56 expertise (460 expertise rating).

But there is also the issue with in-game Expertise caps on TW being bugged ;) that might mean the data present on the armory data table might be off to begin with.
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gecko32
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Re: New Armory

#324 » Post by gecko32 » 20 Jun 2015 06:11

Here is a list of the expertise multiplier's for level 0 - 99 from the gtCombatRatings.dbc.
[hide]

Code: Select all

0.096154
0.096154
0.096154
0.096154
0.096154
0.096154
0.096154
0.096154
0.096154
0.096154
0.144231
0.192308
0.240385
0.288462
0.336538
0.384615
0.432692
0.480769
0.528846
0.576923
0.625
0.673077
0.721154
0.769231
0.817308
0.865385
0.913462
0.961538
1.009615
1.057692
1.105769
1.153846
1.201923
1.25
1.298077
1.346154
1.394231
1.442308
1.490385
1.538462
1.586538
1.634615
1.682692
1.730769
1.778846
1.826923
1.875
1.923077
1.971154
2.019231
2.067308
2.115385
2.163461
2.211539
2.259615
2.307692
2.355769
2.403846
2.451923
2.5
2.594937
2.697368
2.808219
2.928571
3.059702
3.203125
3.360656
3.534483
3.727273
3.942308
4.241735
4.563906
4.910545
5.283514
5.684809
6.116584
6.581153
7.081008
7.618829
8.197496
8.820117
9.490026
10.210818
10.986354
11.820795
12.718613
13.684623
14.724004
15.842327
17.045591
18.340244
19.733231
21.232018
22.844641
24.579746
26.44664
28.455324
30.616577
32.941982
35.444004
[/hide]
Calculation being expertise rating / multiplier + expertise mods.
The armoury seems to just have the wrong offset its using level 79 multiplier for 80 and adding level * 5.

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Nuko
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Re: New Armory

#325 » Post by Nuko » 20 Jun 2015 16:42

Ahah! That should be very useful, thanks!

The old armory, had an array of multipliers, but the developer had written in a comment that he didn't think they were correct.

Thanks everyone! :D
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Nyeriah

Re: New Armory

#326 » Post by Nyeriah » 04 Jul 2015 07:10

There's no field to type in search terms at the advanced search page

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Nuko
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Re: New Armory

#327 » Post by Nuko » 06 Jul 2015 21:31

Ad blockers seem to stop the javascript running on this page. If you have one, disable it for the amory.
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Nuko
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Re: New Armory

#328 » Post by Nuko » 29 Jul 2015 21:42

Updates:
  • Revamped guild profile pages, fixing issues with updating descriptions etc
  • Re-worked item pages, now offering more information including drops from chests and rewards from quests (as well as drop chances (yay!)).
  • You can now get your first look at the NPC pages by clicking on the names of NPCs in the "Looted From" list on item pages. (More to come)
  • I've set the expertise calculations to use the coefficients provided by gecko and created a list of racial, talent etc bonuses to expertise, it seems to be giving sensible values now, cheers all for those data everyone!
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Relina
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Re: New Armory

#329 » Post by Relina » 29 Jul 2015 21:55

Nuko wrote:Updates:
  • Revamped guild profile pages, fixing issues with updating descriptions etc :tick:
  • Re-worked item pages, now offering more information including drops from chests and rewards from quests (as well as drop chances (yay!)). :tick:
  • You can now get your first look at the NPC pages by clicking on the names of NPCs in the "Looted From" list on item pages. (More to come) :tick:
  • I've set the expertise calculations to use the coefficients provided by gecko and created a list of racial, talent etc bonuses to expertise, it seems to be giving sensible values now, cheers all for those data everyone! :oops:
Expertise is still wonky on some of my toons but overall most of them show same exp value on armory as in-game.
The rest of the updates are stellar :D, I especially am grateful for the items showing where they drop as well as chance to drop.


P.S: I just noticed that the loot drop chances for RS are not reflecting the bug fixes that were done to its loot-table.
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Nuko
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Re: New Armory

#330 » Post by Nuko » 30 Jul 2015 01:25

It gets drop chances directly from the loot tables, so if it is showing drop chances other than what they should be, it's because they actually are that on the server.

Looking at the thread about the RS loot table fixes, it has only been confirmed to have been fixed on the PTR, not the live server.
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