Ulduar: A work in progress..

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kermo14k
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Re: Ulduar: A work in progress..

#481 » Post by kermo14k » 26 Aug 2014 01:28

Bugs found on 25 Ulduar (25.08.14)

1) If you get pyrite, your passanger seat on demolisher buggs out
2) Razorscale turrets bugged out after she flew up
3) Feral Defenders still hit like a truck (not that it is new)
4) Hodir still doesn't spawn NPCs, needs a wipe to force em to spawn
5) Thorim doesn't give credit if you kill him for achiv [The Keepers of Ulduar (25 player)]
Wtfnoheals Prot PvE/Retri PvE
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kermo14k
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Re: Ulduar: A work in progress..

#482 » Post by kermo14k » 03 Sep 2014 14:09

Bugs found on Ulduar 25 (02.09.14)

1) Passanger seats are completely useless for demolishers.
2) If you fail to do Orbit-Uary, the vehicles bugg out and require a remake of raid
3) Stormcaller Brundir does not get pulled with Runemaster Molgeim and Steelbreaker... It just stays there inactive and gets pulled when you attack it.
4) Stormcaller Brundir avoids the threat and when he is supposed to cast Overload, he runs to some random place in the room and doesn't run back(Needs a taunt from some other person to run back).
5) Stormcaller Brundir doesn't cast Lightning Whirl since it doesn't get pulled with the rest of group, so he doesn't gain the buffs when you kill one of the Councils
6) Runemaster Molgeim does not cast Rune of Death for some odd reason(used to work fine)
Wtfnoheals Prot PvE/Retri PvE
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Retired from TW.Went off to find cheeki breeki in different places. Didn't find it here!

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marko1984
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Re: Ulduar: A work in progress..

#483 » Post by marko1984 » 07 Sep 2014 01:11

Uld 25 run from today
Combat bug appears after XT nowdays... its a bit newish
XT - scrapbots still go under textures and run way too fast towards boss
Assembly - Rune of sumoning doesnt sumon the mobs (it worked for a breef period few months ago but got bugged again and still not working)
Auriaya - Her cats dont respawn after raid wipe.. so doing crazy cat lady achieve is a matter of killing cats then wiping then simply killing the boss
Hordi - Still leaves his doors locked after he is killed other then that boss works pretty good

And now something that you are going to say isnt bugged.... Fragments drop chance is bugged... it has to be... we had 1 fragment drop in last 3 raids and thats 32 bosses up untill now and 1 fragment drop... some bosses were done in hard mode to increase drop chance and still nothing... IT IS BUGGED http://www.wowwiki.com/Fragment_of_Val'anyr
We left Mimiron, Vezax and Yog for tomorrow and i will finish my report then
Three mages!

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marko1984
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Re: Ulduar: A work in progress..

#484 » Post by marko1984 » 08 Sep 2014 00:03

Finishing off report from yesterday...
Mimiron - still has same bugs as before... he still shoots barage behind him instead in front in p2
Vezax - His hitbox is way to small... its an old issue still worth mentioning...
Yog - his hitbox is way too small too in p3...
also in p2 there are some.. actually all old bugs.. nothing changed much... squeezed debuff from tentacles is only removable by bubble, iceblock or HoP, constrictor tentacles still show up inside illusions like they arent hard enough as it is... Brain link happens 1 every 28 raids in average (which is only positive bug on that boss), which all leads to main bug and reason why YS alone in the darkness is hardest achieve on TW atm... Inside illusions there should be 3 or 4 skulls deppending on illusions... on TW we have 10-12 in each... which makes strafing around them more insane then actually going insane...

Last thing to add is Fragment drop again... according to http://www.wowwiki.com/Fragment_of_Val'anyr it should drop 100% from Yog which it didnt... can someone look into this drop rate if nothing else please... most bosses we do just for fragments and they never drop... if its bugged at least tell us not to bother with less important bosses
Three mages!

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Nyeriah

Re: Ulduar: A work in progress..

#485 » Post by Nyeriah » 08 Sep 2014 07:24

Thank you :)

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kermo14k
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Re: Ulduar: A work in progress..

#486 » Post by kermo14k » 20 Sep 2014 00:26

19.09.15

1) Razorscale Harpoon turrets DO NOT REBUILD
2) If you wipe there because of the zerk, he will stay in encounter till some gm helps you out(Thanks Iniyam)
3) The bots at XT still spawn under the damn textures
4) Stormcaller Brundir still likes to see, how the undertextures of Ulduar feel like
5) Did Runemaster Molgeim achievement but also got Steelbreaker achievement
6) Failed Can't do it while stunned but it was also granted
7) Hodirs mobs take too long vacations, i think you should fire them and hire new ones.
8) I have the coolest friends is awarded even with no nps spawned
9) Getting cold in here is also awarded no matter the ammount of stacks you have
10) Killing Elder Brightleaf still doesn't remove the fking lightbeams what wipe the raid in 3.4 seconds
Wtfnoheals Prot PvE/Retri PvE
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marko1984
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Re: Ulduar: A work in progress..

#487 » Post by marko1984 » 20 Sep 2014 22:08

Dont let Razor blow breathe to the harpoons and they will rebuild... its an old bug... its in for autumn/winter season 2014/15
Three mages!

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Nyeriah

Re: Ulduar: A work in progress..

#488 » Post by Nyeriah » 20 Sep 2014 22:13

Ulduar will be a bit more broken than usual at next update, if we don't manage to sort few things out

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Fastor
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Re: Ulduar: A work in progress..

#489 » Post by Fastor » 20 Sep 2014 23:51

Nyeriah wrote:Ulduar will be a bit more broken than usual at next update, if we don't manage to sort few things out
Hint on which?

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kermo14k
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Re: Ulduar: A work in progress..

#490 » Post by kermo14k » 22 Sep 2014 22:11

22.09.14

Uld10

1)Brothers decided that together is better
Image
2) Siffed (10 player) When you FORCE Sif to enter, this achievement doesn't get granted, but you will get Lose Your Illusion (10 player). Comment from WoWhead: Activate the hard mode of Thorim.

Before Thorim can be faught, part of the raid must run a gauntlet to reach him. After 3 minutes Sif despawns. After 5 minutes the raid is wiped. Normal mode requires engaging Thorim between 3 and 5 minutes after the encounter is started. Engaging Thorim in less then 3 minutes forces the raid to fight both Sif and Thorim simultaneously and counts as the hard mode of the encounter.

If at this point you wipe, you will still be granted the Siffed achievement. If you manage to kill Thorim, you will also recieve the Lose Your Illusion achievement[http://www.wowhead.com/achievement=2977 ... r#comments]

3) General Vezax is casting a spell called Shadow Crash(http://www.wowhead.com/spell=63277/shadow-crash) and it's range should be 100yd(according to DBM tooltip.... 50 000 yd on WoWhead) If he doesn't find a person (currently in around 40yd range, he shoots the missle under his feet((what a suicidal maniac))).
(Comment from wowhead: "Since shadow crash is a relatively small area, and he won't cast it on players within 15 yards of him (provided there are players outside 15 yards of him to target instead), it's unlikely pets will get hit. Provided they're meleeing the boss the whole time. This could still be an issue for imps, and any ranged hunter pets.")
[http://www.wowhead.com/achievement=2996#comments] Video from youtube that the runners are actually supposed to be able to dps https://www.youtube.com/watch?v=5e2imhvL5ps .

4) Skulls in Visions of Yogg-Saron's mind
They cast the spell Lunatic Gaze(http://www.wowwiki.com/Yogg-Saron_(tactics)) [Looking into the laughing skull inflicts 1750 Shadow damage and reduces Sanity by 2% every 1 sec.]
The spell should NOT avoid line of sight, but currently it does.
There are TOO MUCH OF THE DAMN SKULLS
Currently there are like 12 in every vision but it should be 3-4
Proof from video: https://www.youtube.com/watch?v=zxsUq1fz1kE

5) Immortal guardians
They hit like a truck even while they are at 1HP (At full health, they hit a well geared tank for 25k, when their health deceases, so does their damage output.)*
* Well geared = Ulduar geared... So in ICC gear the damage should be minimal, instead of doing 25k+ damage to bis tanks
Their spawn rate is really awesome, i obviously love that they keep spawning at every 5 seconds instead of 10-15 seconds.
Drain Life(http://www.wowwiki.com/Drain_Life) (ransfers 3,333 health per second from a random player to the Immortal Guardian for 5 seconds. Heals the Immortal Guardian for 33,330 per second.) Does 18, 000 damage per second, so when it decides to work you are kinda kaput.
Wtfnoheals Prot PvE/Retri PvE
Izu - Marksmanship PvE/PvP
Windcaller - Resto PvE/ Ele PvP
Retired from TW.Went off to find cheeki breeki in different places. Didn't find it here!

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kermo14k
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Re: Ulduar: A work in progress..

#491 » Post by kermo14k » 24 Sep 2014 16:42

Was testing some stuff @Yogg Saron, and noticed... that you speed kill it in 25 player, you gain the achievement for 10 player
Image
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WTFNESHA
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Re: Ulduar: A work in progress..

#492 » Post by WTFNESHA » 24 Sep 2014 16:57

Gotta love these Ulduar reports! :D

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Nyeriah

Re: Ulduar: A work in progress..

#493 » Post by Nyeriah » 24 Sep 2014 17:20

Yes and it was you that started it

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Blacklustersoldier
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Re: Ulduar: A work in progress..

#494 » Post by Blacklustersoldier » 24 Sep 2014 17:35

will any of these be looked into or people are just reporting them for nothing? D:
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Nyeriah

Re: Ulduar: A work in progress..

#495 » Post by Nyeriah » 24 Sep 2014 17:53

Ulduar is something that requires heaps of time and time is something I don't have right now (there are more important stuff to be addressed at this moment). So it's something to be seen by the end year, if nothing else pops up.

For the time being, Thorim might be defunct at next core update. Someone is working on it at TC (thought I have no ideas when it'll come to life) but I'm not really up to spending time around it for the time being so it eventually needs to be reverted the week after. I might implement it back at some point if I get enough free time and motivation to work it through.

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