Flight animation

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SomethingWitty
Posts: 138
Joined: 27 Aug 2013 20:25

Flight animation

#1 » Post by SomethingWitty » 04 Jul 2015 18:04

Anyone else notice that flight animation of a spell doesn't sync up properly with its effect. For example, someone casts a spell with a flight animation at you while you are mounted and running away. The spell gets applied/damages you before the animation actually reaches you.

I'm pretty sure damage/effects only get applied once the flight animation ends.
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ItchyVortex
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Joined: 02 Feb 2013 19:22

Re: Flight animation

#2 » Post by ItchyVortex » 04 Jul 2015 20:35

Yea i noticed it, probably happens because we dont have spell delay.
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Justicelight
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Location: Romania

Re: Flight animation

#3 » Post by Justicelight » 04 Jul 2015 23:43

This is how I use to die in Divine Shield while getting zerged, used the ability, it went on cooldown...DEAD.
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benzviliran
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Re: Flight animation

#4 » Post by benzviliran » 05 Jul 2015 01:47

thats why when i heal someone with a cd spell he die and i still have cd =)
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gullygodx
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Joined: 20 Apr 2013 21:54

Re: Flight animation

#5 » Post by gullygodx » 05 Jul 2015 02:19

SomethingWitty wrote:Anyone else notice that flight animation of a spell doesn't sync up properly with its effect. For example, someone casts a spell with a flight animation at you while you are mounted and running away. The spell gets applied/damages you before the animation actually reaches you.

I'm pretty sure damage/effects only get applied once the flight animation ends.
It was pretty sketchy on retail too from what I remember, some projectiles with slow travel speed would hit before actually reaching you. Anyway, from what I can tell on most trinity core servers the travel distance is calculated at the moment the spell is cast so it doesn't matter if the target is moving away.

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