Ulduar

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marko1984
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Re: Ulduar

#76 » Post by marko1984 » 14 Dec 2014 23:23

December 14.
Mimiron - Rocket strike still does nothing in p2 or p4.... and in p3 Bomb bot spawns anywhere he pleases then chases us all over but never explodes...
And barage in p4 is beyond weird... it shot in some weird direction towards down and didnt kill many ppl... something is of about it but idk how to explain :s

Yog and Vezax still work pretty much the same... nothing to report there
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Fastor
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Re: Ulduar

#77 » Post by Fastor » 15 Dec 2014 00:35

marko1984 wrote: And barage in p4 is beyond weird... it shot in some weird direction towards down and didnt kill many ppl... something is of about it but idk how to explain :s
Mimi does seems to keep one target on aim till target dead or channeling done. Few or non noticed today that l went in front Mimi and vent Iceblock to prevent death. Now even with fact that he turned to right 90degree he was still hitting me.

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WTFNESHA
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Re: Ulduar

#78 » Post by WTFNESHA » 16 Dec 2014 13:30

When's the next raid?
I'd like to join!

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marko1984
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Re: Ulduar

#79 » Post by marko1984 » 16 Dec 2014 14:46

Saturday 20:30ST if we get enough ppl... it seems a lot of nibs are losing interest in uld :s
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kermo14k
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Re: Ulduar

#80 » Post by kermo14k » 16 Dec 2014 18:45

People are losing interest, because it's too bugged for them to handle it. They can't grow a pair
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belendor
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Re: Ulduar

#81 » Post by belendor » 17 Dec 2014 11:11

I should be able to raid more soon in general moc. or play more wow in general actually :p
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Deathswalker
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Re: Ulduar

#82 » Post by Deathswalker » 20 Dec 2014 18:05

Today we raided with Noveria (ulduar10).

For some reason we got the Getting Cold in here achievement (some people had 4 stacks).

At thorim, we got completely wrecked in the tunnel. The megaman miniboss was firing to the left side (for us) of the tunnel every time, while we were slowly killing adds. For some reason I received huge amounts of damage (we were on the right side, i'm 99% sure we dodged all the blasts) and we died in the tunnel. According to recount, something like Thorim left arm bunny did 86% on me (quite alot).

Either that invisible mob stuff is still there, or the miniboss has a visual bug and does not show where he's going to fire.

Hope this helps a little :)
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marko1984
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Re: Ulduar

#83 » Post by marko1984 » 20 Dec 2014 18:35

^ this and mimirons barage in p4 are the biggest problems in Ulduar atm... everything else can be considered minor
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marko1984
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Re: Ulduar

#84 » Post by marko1984 » 20 Dec 2014 23:08

Foreal... can someone look into invisible mob (arm bunny) at Thorim problem... its a raid wrecker :s
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Justicelight
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Re: Ulduar

#85 » Post by Justicelight » 20 Dec 2014 23:34

Errorista gave some idea to disable the colossus spell that summons them, maybe that can be not too far from blizzlike :D
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marko1984
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Re: Ulduar

#86 » Post by marko1984 » 21 Dec 2014 09:43

well at least make them targetable so we can kill them if nothing else...
we have those bunnies all over Uld since core updt but they are killable everywhere except on Thorim
We found a new one last night on Stormcaller Brundir (Overload spell bunny) and i killed it... it had some 8k hp and hit me for 7k per sec
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Fastor
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Re: Ulduar

#87 » Post by Fastor » 21 Dec 2014 13:23

All this talk about bunny reminded me on this bunny.

https://www.youtube.com/watch?v=XcxKIJTb3Hg

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marko1984
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Re: Ulduar

#88 » Post by marko1984 » 22 Dec 2014 00:02

Thank you ulduar for dropping 2 Fragments this time
Can i ask if GMs would add fragment to erro if we show SS of it not dropping on Yog and it should be 100% drop rate?!?!
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Nyeriah

Re: Ulduar

#89 » Post by Nyeriah » 29 Dec 2014 05:28

http://www.truewow.org/forum/viewtopic. ... 00#p158100

I've scripted XT's way points... but it needs a restart as for now it's a little bit glitchy.

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Fastor
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Re: Ulduar

#90 » Post by Fastor » 29 Dec 2014 05:52

Thank you.

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