Icecrown citadel

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rohankhanna
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Re: Icecrown citadel

#196 » Post by rohankhanna » 16 Jun 2015 07:07

Vaen wrote:I hope I'm not the only one who's realized that harvest soul is doing ~11-14k dmg per second in 25n when it should be 7,5k per second. It's really annoying when some cloth randomly dies to harvest soul damage and LK enrages.
7.5k is in 10 man while in 25 man its 15k

Refer:

Arthas also casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive this are sucked into Frostmourne
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benzviliran
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Re: Icecrown citadel

#197 » Post by benzviliran » 16 Jun 2015 11:22

rohankhanna wrote:
Vaen wrote:I hope I'm not the only one who's realized that harvest soul is doing ~11-14k dmg per second in 25n when it should be 7,5k per second. It's really annoying when some cloth randomly dies to harvest soul damage and LK enrages.
7.5k is in 10 man while in 25 man its 15k

Refer:

Arthas also casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive this are sucked into Frostmourne
well if the overall raid healing is descent he shouldnt die as it should kill any class from full hp which has over 35k+ in this raids in about 4 seconds (there are buffs in raids which increase resistances) and thats more than enough to cast a healing spell and like i said if overall healing is descent than the target should have hot or shield active when its casted on the target so the chances are really low for the target to die...
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rohankhanna
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Re: Icecrown citadel

#198 » Post by rohankhanna » 16 Jun 2015 12:42

benzviliran wrote:
rohankhanna wrote:
Vaen wrote:I hope I'm not the only one who's realized that harvest soul is doing ~11-14k dmg per second in 25n when it should be 7,5k per second. It's really annoying when some cloth randomly dies to harvest soul damage and LK enrages.
7.5k is in 10 man while in 25 man its 15k

Refer:

Arthas also casts a new spell called Harvest Soul every 70 seconds on a random raid member, which causes 45,000 (25-man 90,000) damage over six seconds. Victims who survive this are sucked into Frostmourne
well if the overall raid healing is descent he shouldnt die as it should kill any class from full hp which has over 35k+ in this raids in about 4 seconds (there are buffs in raids which increase resistances) and thats more than enough to cast a healing spell and like i said if overall healing is descent than the target should have hot or shield active when its casted on the target so the chances are really low for the target to die...
I don't get the part why you have quoted my post anyways
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Re: Icecrown citadel

#199 » Post by BozoBog » 03 Sep 2015 15:07

I was wondering if anything is happening with fixing bugs on LK phase 3 heroic encounter:

1. Vile Spirits explode dealing damage to raid at same time when players are getting sucked into FM (which deals damage on its own) which in most cases leads to a wipe.

2. Players fall under texture and die once they get sucked into FM.

Those 2 bugs are quite common recently, its really annoying that after 15 mins of flawless gameplay, right when you are about to grab a kill on LK heroic mode, you get wiped by a bug.
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Re: Icecrown citadel

#200 » Post by cherno666 » 03 Sep 2015 15:16

BozoBog wrote:I was wondering if anything is happening with fixing bugs on LK phase 3 heroic encounter:

1. Vile Spirits explode dealing damage to raid at same time when players are getting sucked into FM (which deals damage on its own) which in most cases leads to a wipe.

2. Players fall under texture and die once they get sucked into FM.

Those 2 bugs are quite common recently, its really annoying that after 15 mins of flawless gameplay, right when you are about to grab a kill on LK heroic mode, you get wiped by a bug.
Asked same on Development Q&A , Nye answered , check it
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Re: Icecrown citadel

#201 » Post by mcheka » 04 Sep 2015 05:58

Another issue currently present: the raging spirits' soul shriek casts three times in quick succession, and even a BiS MT with cooldowns up is unable to survive if more than one raging spirit is still alive in P3 after the first Frostmourne phase, in 25hc.
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benzviliran
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Re: Icecrown citadel

#202 » Post by benzviliran » 04 Sep 2015 06:13

mcheka wrote:Another issue currently present: the raging spirits' soul shriek casts three times in quick succession, and even a BiS MT with cooldowns up is unable to survive if more than one raging spirit is still alive in P3 after the first Frostmourne phase, in 25hc.
BIP, wrong, belendor can survive that.
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belendor
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Re: Icecrown citadel

#203 » Post by belendor » 04 Sep 2015 11:07

HR tactics op :p
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Matsy
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Re: Icecrown citadel

#204 » Post by Matsy » 04 Sep 2015 12:21

As bad a belendor is, yeah he can survive that, step up your game!
He cant survive Instructor Razuvious though.
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Re: Icecrown citadel

#205 » Post by cherno666 » 04 Sep 2015 13:03

If shit happens , Bele just taunts everything and jumps of platform
Chernoo - lvl 80 MM Hunter (Main Char)
Eviltities - lvl 80 DK Tonk
Cherniggar - lvl 80 UH DK
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Chernobull - lvl 80 Boomie/Feral Dps Druid
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Re: Icecrown citadel

#206 » Post by BozoBog » 04 Sep 2015 13:14

cherno666 wrote:If shit happens , Bele just taunts everything and jumps of platform
Fjord style :D
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belendor
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Re: Icecrown citadel

#207 » Post by belendor » 04 Sep 2015 16:02

Meh here it goes:

1:Before the suck into FM(after trans) Position LK on 1 side, add on the other side. so when u get out of FM the raging isn't instantly on raid.
2: When u get out use silence/stuns on the spirit. before he spams silence on the raid(whil he is walking). 1 tank pick add up in the meanwhile use def cds when the stuns are over.
There, you succesfully killed the remaining raging spirit.
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mcheka
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Re: Icecrown citadel

#208 » Post by mcheka » 04 Sep 2015 16:27

belendor wrote:Meh here it goes:

1:Before the suck into FM(after trans) Position LK on 1 side, add on the other side. so when u get out of FM the raging isn't instantly on raid.
2: When u get out use silence/stuns on the spirit. before he spams silence on the raid(whil he is walking). 1 tank pick add up in the meanwhile use def cds when the stuns are over.
There, you succesfully killed the remaining raging spirit.
What you say is true, that they can be dealt with. Unfortunately, a tank is forced to pop cooldowns to survive, and as a result have them unavailable for the next wave of vile spirits. Even though that's doable too, as there's another tabk and others who can help soak, doesn't mean it's incorrect and makes the fight harder than it should be in that regard.
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belendor
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Re: Icecrown citadel

#209 » Post by belendor » 04 Sep 2015 17:39

compared to what lk was in the beginning that is childplay. I used to deal with ragin spirits popping up inside FM. now that was hard :p
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Re: Icecrown citadel

#210 » Post by BozoBog » 04 Sep 2015 17:50

Bele did you try newly released ICC Mythic mode on TW? :)

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