Icecrown citadel

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Chasity
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Icecrown citadel

#1 » Post by Chasity » 31 Oct 2014 22:45

Lord Marrowgar:

The flames are in the air.

Deathbringer Saurfang:

Martyr stalkey is damaging us ( reputation )

Festergut:
Professor Putricide periodically flings Malleable Goo from his balcony as he watches the fight. - he doesnt.
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Fastor
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Re: Icecrown citadel

#2 » Post by Fastor » 31 Oct 2014 23:43

Chasity wrote:Most of times when the tank use taunt we get teleported to the start.
Occur when boss before taunted boss is not dead on test realm and when additional boss is pulled (PP on Festergut/Rotface, Bloodqueen via Mirror Image).

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Chasity
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Re: Icecrown citadel

#3 » Post by Chasity » 01 Nov 2014 00:14

Well everything was dead but I found the reason that is why I delete it
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Nyeriah

Re: Icecrown citadel

#4 » Post by Nyeriah » 01 Nov 2014 07:33

Are these few ones all there is? Doesn't seem like much of a problem

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NekroBlake
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Re: Icecrown citadel

#5 » Post by NekroBlake » 01 Nov 2014 08:54

I'd like to note another bug as well, which doesn't make encounter impossible, but slightly more difficult, since we have to pay more attention.

Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
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Fastor
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Re: Icecrown citadel

#6 » Post by Fastor » 01 Nov 2014 12:29

NekroBlake wrote:
Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
This happens when PP target player that is knocked in air by Green Ooze or Bomb.


Ok here is aditional, at Dreamwalker incoming mobs sometimes are just spawned and not agroed till someone get close.
Blood princes fire orb while Talanar is active, still able to hit like one shot.
Blood queen link, l forgot how but still occur to be double.
Festergut, already said, PP doesnt trow goo.
Rotface, l need to check something before saying.
Gunship Sorceress is bugable making event without stunning cannons.
Lady D, phase 1, Shadowbolts are not interruptable. Phase 2, even if you interrupt Frostbolt, few sec later she shoot it out anyway.
Marrowgar, flames goes in air if targeted player is spiked (above ground level).

Those 4 big mobs before marro should not be agroed but triggered if step on trap. Trap is removed by rogue.

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Blacklustersoldier
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Re: Icecrown citadel

#7 » Post by Blacklustersoldier » 01 Nov 2014 15:59

Lady D, p1, shadow bolts are not supposed to be interuptable as far as I know
and p2 FROST BOLT is interuptable, FROST BOLT hits one target
FROST VOLLEY, is an instant spell that hits whole raid

meaning lady D is working good, atleast p2
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Fastor
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Re: Icecrown citadel

#8 » Post by Fastor » 01 Nov 2014 17:37

Blacklustersoldier wrote:Lady D, p1, shadow bolts are not supposed to be interuptable as far as I know
and p2 FROST BOLT is interuptable, FROST BOLT hits one target
FROST VOLLEY, is an instant spell that hits whole raid

meaning lady D is working good, atleast p2

If this true, than oh crap :(

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kermo14k
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Re: Icecrown citadel

#9 » Post by kermo14k » 01 Nov 2014 18:30

Hasn't it always worked like that?
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Nyeriah

Re: Icecrown citadel

#10 » Post by Nyeriah » 01 Nov 2014 19:34

Fastor wrote: Festergut, already said, PP doesnt trow goo.
Were you guys in heroic? I'm thinking none of the ones testing was in heroic? When I went check it out this morning I did test it both in my local and at ptr and it worked for me, in 10 and 25 hc

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Kindzadza
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Re: Icecrown citadel

#11 » Post by Kindzadza » 01 Nov 2014 19:35

Your video is set to private Nyeriah.

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Nyeriah

Re: Icecrown citadel

#12 » Post by Nyeriah » 01 Nov 2014 19:45

My bad, fixed

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NekroBlake
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Re: Icecrown citadel

#13 » Post by NekroBlake » 01 Nov 2014 20:22

Fastor wrote:
NekroBlake wrote:
Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
This happens when PP target player that is knocked in air by Green Ooze or Bomb.
On Rotface it also happens on the left side of the room, when PP casts Slime Ooze from the lateral pipes. I've only seen it happen on the left side, though.
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belendor
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Re: Icecrown citadel

#14 » Post by belendor » 01 Nov 2014 22:45

Tested LK25hc

Phase 1: works like it works now. seems fine(some delay in plague some of the attempts, but that happends at live aswell)
Trans 1: no changes.
phase 2: valks go way faster now than on live(not good). Rest works like it does now.(cc makes valk drop target)
trans 2: no changes
phase 3: here the problem starts. the bugs we have atm stay(survivng raging spirits spamming silence aoe, + regaining hp, and untargetable spirits inside FM) + 2 extra things.

1: bombs fall superfast inside FM, just like they did before the fix.
2: i died a few times on vile spirits explosions, they went up when i died and didnt come down and explode anymore. If i died and inno was alive, they went up aswell and ignored raid.
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Nyeriah

Re: Icecrown citadel

#15 » Post by Nyeriah » 06 Nov 2014 22:44

belendor wrote:Tested LK25hc

Phase 1: works like it works now. seems fine(some delay in plague some of the attempts, but that happends at live aswell)
Trans 1: no changes.
phase 2: valks go way faster now than on live(not good). Rest works like it does now.(cc makes valk drop target)
trans 2: no changes
phase 3: here the problem starts. the bugs we have atm stay(survivng raging spirits spamming silence aoe, + regaining hp, and untargetable spirits inside FM) + 2 extra things.

1: bombs fall superfast inside FM, just like they did before the fix.
2: i died a few times on vile spirits explosions, they went up when i died and didnt come down and explode anymore. If i died and inno was alive, they went up aswell and ignored raid.
This has been updated and they should have as much speed as they do currently on live after next restart.

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