Icecrown citadel
Icecrown citadel
Lord Marrowgar:
The flames are in the air.
Deathbringer Saurfang:
Martyr stalkey is damaging us ( reputation )
Festergut:
Professor Putricide periodically flings Malleable Goo from his balcony as he watches the fight. - he doesnt.
The flames are in the air.
Deathbringer Saurfang:
Martyr stalkey is damaging us ( reputation )
Festergut:
Professor Putricide periodically flings Malleable Goo from his balcony as he watches the fight. - he doesnt.
"and rly ... Location -- IKEAland .. you re rly pissed of by guy who is from IKEA "
Re: Icecrown citadel
Occur when boss before taunted boss is not dead on test realm and when additional boss is pulled (PP on Festergut/Rotface, Bloodqueen via Mirror Image).Chasity wrote:Most of times when the tank use taunt we get teleported to the start.
Re: Icecrown citadel
Well everything was dead but I found the reason that is why I delete it
"and rly ... Location -- IKEAland .. you re rly pissed of by guy who is from IKEA "
- NekroBlake
- Posts: 139
- Joined: 27 Feb 2014 14:29
- Location: Italy
Re: Icecrown citadel
I'd like to note another bug as well, which doesn't make encounter impossible, but slightly more difficult, since we have to pay more attention.
Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
[hide]Horde
Zakenna (80) Undead Warlock - Affliction PvE || Demonology PvE
Nundead (80) Undead Priest - Discipline PvE || Shadow PvE
Alliance
Notzakenna (80) Gnome Warlock - Demonology PvE || Demo-Destro hybrid PvE[/hide]
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Notzakenna (80) Gnome Warlock - Demonology PvE || Demo-Destro hybrid PvE[/hide]
Re: Icecrown citadel
This happens when PP target player that is knocked in air by Green Ooze or Bomb.NekroBlake wrote:
Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
Ok here is aditional, at Dreamwalker incoming mobs sometimes are just spawned and not agroed till someone get close.
Blood princes fire orb while Talanar is active, still able to hit like one shot.
Blood queen link, l forgot how but still occur to be double.
Festergut, already said, PP doesnt trow goo.
Rotface, l need to check something before saying.
Gunship Sorceress is bugable making event without stunning cannons.
Lady D, phase 1, Shadowbolts are not interruptable. Phase 2, even if you interrupt Frostbolt, few sec later she shoot it out anyway.
Marrowgar, flames goes in air if targeted player is spiked (above ground level).
Those 4 big mobs before marro should not be agroed but triggered if step on trap. Trap is removed by rogue.
- Blacklustersoldier
- Honorary Member
- Posts: 1473
- Joined: 16 Jan 2013 22:33
Re: Icecrown citadel
Lady D, p1, shadow bolts are not supposed to be interuptable as far as I know
and p2 FROST BOLT is interuptable, FROST BOLT hits one target
FROST VOLLEY, is an instant spell that hits whole raid
meaning lady D is working good, atleast p2
and p2 FROST BOLT is interuptable, FROST BOLT hits one target
FROST VOLLEY, is an instant spell that hits whole raid
meaning lady D is working good, atleast p2
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Re: Icecrown citadel
Blacklustersoldier wrote:Lady D, p1, shadow bolts are not supposed to be interuptable as far as I know
and p2 FROST BOLT is interuptable, FROST BOLT hits one target
FROST VOLLEY, is an instant spell that hits whole raid
meaning lady D is working good, atleast p2
If this true, than oh crap
Re: Icecrown citadel
Hasn't it always worked like that?
Wtfnoheals Prot PvE/Retri PvE
Izu - Marksmanship PvE/PvP
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Izu - Marksmanship PvE/PvP
Windcaller - Resto PvE/ Ele PvP
Retired from TW.Went off to find cheeki breeki in different places. Didn't find it here!
Re: Icecrown citadel
Were you guys in heroic? I'm thinking none of the ones testing was in heroic? When I went check it out this morning I did test it both in my local and at ptr and it worked for me, in 10 and 25 hcFastor wrote: Festergut, already said, PP doesnt trow goo.
[youtube]s8FEY0blgfU[/youtube]
Re: Icecrown citadel
Your video is set to private Nyeriah.
- NekroBlake
- Posts: 139
- Joined: 27 Feb 2014 14:29
- Location: Italy
Re: Icecrown citadel
On Rotface it also happens on the left side of the room, when PP casts Slime Ooze from the lateral pipes. I've only seen it happen on the left side, though.Fastor wrote:This happens when PP target player that is knocked in air by Green Ooze or Bomb.NekroBlake wrote:
Rotface and Professor Putricide - Slime Pools sometimes appear in the air.
[hide]Horde
Zakenna (80) Undead Warlock - Affliction PvE || Demonology PvE
Nundead (80) Undead Priest - Discipline PvE || Shadow PvE
Alliance
Notzakenna (80) Gnome Warlock - Demonology PvE || Demo-Destro hybrid PvE[/hide]
Zakenna (80) Undead Warlock - Affliction PvE || Demonology PvE
Nundead (80) Undead Priest - Discipline PvE || Shadow PvE
Alliance
Notzakenna (80) Gnome Warlock - Demonology PvE || Demo-Destro hybrid PvE[/hide]
Re: Icecrown citadel
Tested LK25hc
Phase 1: works like it works now. seems fine(some delay in plague some of the attempts, but that happends at live aswell)
Trans 1: no changes.
phase 2: valks go way faster now than on live(not good). Rest works like it does now.(cc makes valk drop target)
trans 2: no changes
phase 3: here the problem starts. the bugs we have atm stay(survivng raging spirits spamming silence aoe, + regaining hp, and untargetable spirits inside FM) + 2 extra things.
1: bombs fall superfast inside FM, just like they did before the fix.
2: i died a few times on vile spirits explosions, they went up when i died and didnt come down and explode anymore. If i died and inno was alive, they went up aswell and ignored raid.
Phase 1: works like it works now. seems fine(some delay in plague some of the attempts, but that happends at live aswell)
Trans 1: no changes.
phase 2: valks go way faster now than on live(not good). Rest works like it does now.(cc makes valk drop target)
trans 2: no changes
phase 3: here the problem starts. the bugs we have atm stay(survivng raging spirits spamming silence aoe, + regaining hp, and untargetable spirits inside FM) + 2 extra things.
1: bombs fall superfast inside FM, just like they did before the fix.
2: i died a few times on vile spirits explosions, they went up when i died and didnt come down and explode anymore. If i died and inno was alive, they went up aswell and ignored raid.
Belendor lvl 80 prot/holy paladin - The original
No need to mention the other paladins.
Best word in west flemish 'toetoet'
No need to mention the other paladins.
Best word in west flemish 'toetoet'
Re: Icecrown citadel
This has been updated and they should have as much speed as they do currently on live after next restart.belendor wrote:Tested LK25hc
Phase 1: works like it works now. seems fine(some delay in plague some of the attempts, but that happends at live aswell)
Trans 1: no changes.
phase 2: valks go way faster now than on live(not good). Rest works like it does now.(cc makes valk drop target)
trans 2: no changes
phase 3: here the problem starts. the bugs we have atm stay(survivng raging spirits spamming silence aoe, + regaining hp, and untargetable spirits inside FM) + 2 extra things.
1: bombs fall superfast inside FM, just like they did before the fix.
2: i died a few times on vile spirits explosions, they went up when i died and didnt come down and explode anymore. If i died and inno was alive, they went up aswell and ignored raid.
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