Isle of Conquest - Beta Testing Season
Re: Isle of Conquest - Beta Testing Season
A semi-major bug I saw yesterday . So Isle started and I rushed for workshop , took flag and it has like 50sec-1 min to cap? Proceed further to quarry but meanwhile an ally apperantly sneaked and took workshop , but instead of timer going untill they cap it , it got insta alliance controled . Hope you got what I meant , its hard to explain in bugtracker anyway : D
Re: Isle of Conquest - Beta Testing Season
Had another IoC today.
Disarming seems to be working fine, which is nice!
Graveyard issues are still kind of annoying. I think I managed to find two errors with them. (http://www.truewow.org/bugs/view.php?id=1521)
Disarming seems to be working fine, which is nice!
Graveyard issues are still kind of annoying. I think I managed to find two errors with them. (http://www.truewow.org/bugs/view.php?id=1521)
Re: Isle of Conquest - Beta Testing Season
btw is Siege Engines working ?
After holding the workshop for 3 minutes, the Siege Engine will be repaired. (If destroyed, a new one will spawn in 3 more minutes.)
im not sure but I think Horde have worshop always for more than 3 minutes and siege wasnt active
After holding the workshop for 3 minutes, the Siege Engine will be repaired. (If destroyed, a new one will spawn in 3 more minutes.)
im not sure but I think Horde have worshop always for more than 3 minutes and siege wasnt active
Re: Isle of Conquest - Beta Testing Season
I saw alliance siege machine yesterday? couldn't damage it though at all, shooting with turret didn't do anything and using my spells was poping "invalid target" on my screen
Chernoo - lvl 80 MM Hunter (Main Char)
Eviltities - lvl 80 DK Tonk
Cherniggar - lvl 80 UH DK
Chernomoffo - lvl 80 Shadow Priest
Chernokingg - lvl 80 Disc Priest
Chernobull - lvl 80 Boomie/Feral Dps Druid
Chernomoo - lvl 80 Boomie/Resto Druid
Hollyboner - lvl 80 ProtHoly/Ret Paladin
Hollycherno - lvl 80 Prot/Holy Paladin
Belewonnabe - lvl 80 Prot/Ret Paladin
Chernobylus - lvl 80 Demo Warlock
Evilsmile - lvl 80 Demo Warlock
Onlyforbl - lvl 80 Resto/Ele Shaman
Friedpan - lvl 80 FFB Mage
Chermoo - lvl 80 Fury/Prot Warrior
*Proudly Married to Liqueur*
Eviltities - lvl 80 DK Tonk
Cherniggar - lvl 80 UH DK
Chernomoffo - lvl 80 Shadow Priest
Chernokingg - lvl 80 Disc Priest
Chernobull - lvl 80 Boomie/Feral Dps Druid
Chernomoo - lvl 80 Boomie/Resto Druid
Hollyboner - lvl 80 ProtHoly/Ret Paladin
Hollycherno - lvl 80 Prot/Holy Paladin
Belewonnabe - lvl 80 Prot/Ret Paladin
Chernobylus - lvl 80 Demo Warlock
Evilsmile - lvl 80 Demo Warlock
Onlyforbl - lvl 80 Resto/Ele Shaman
Friedpan - lvl 80 FFB Mage
Chermoo - lvl 80 Fury/Prot Warrior
*Proudly Married to Liqueur*
Re: Isle of Conquest - Beta Testing Season
I believe the siege engine invalid target happens if you switch driver for it. That's what someone wrote a few days back.
Re: Isle of Conquest - Beta Testing Season
These need confirms/deconfirms:
- Graveyard Issues (http://www.truewow.org/bugs/view.php?id=1521)
- Vehicles respawning (http://www.truewow.org/bugs/view.php?id=1529)
- Siege Engine immune to damage (http://www.truewow.org/bugs/view.php?id=1530)
Nyeriah wrote that writing down bugs in this thread is useless, so if you want fixes, please take 5 minutes to report / confirm the IoC related bugs on the bugtracker.
- Graveyard Issues (http://www.truewow.org/bugs/view.php?id=1521)
- Vehicles respawning (http://www.truewow.org/bugs/view.php?id=1529)
- Siege Engine immune to damage (http://www.truewow.org/bugs/view.php?id=1530)
Nyeriah wrote that writing down bugs in this thread is useless, so if you want fixes, please take 5 minutes to report / confirm the IoC related bugs on the bugtracker.
- assassin10
- Posts: 74
- Joined: 24 Jun 2014 21:09
Re: Isle of Conquest - Beta Testing Season
I'm still falling out of the airship >.<
Re: Isle of Conquest - Beta Testing Season
An update to the siege engine. (http://www.truewow.org/bugs/view.php?id=1530). It becomes attackable when the other vehicles of the same faction respawn.
Also, can the siege engine be removed for now? It does ruin the battleground and some players tend to ignore the fact that nobody is able to attack their vehicle. It's bug-abuse and they should get an idea when nobody are damaging them. Today one player broke one gate and proceeded to break another with several opponent players standing around the vehicle.
Also, can the siege engine be removed for now? It does ruin the battleground and some players tend to ignore the fact that nobody is able to attack their vehicle. It's bug-abuse and they should get an idea when nobody are damaging them. Today one player broke one gate and proceeded to break another with several opponent players standing around the vehicle.
Re: Isle of Conquest - Beta Testing Season
Allies recapping instantly docks and workshop is more gamebraking imo .
Re: Isle of Conquest - Beta Testing Season
You two just rehinted two highest priority bugs. l would still prefer fix over remove.
No one would like to have body parts with cancer removed if can be cured, so lets not remove parts of bg that can be cured.
No one would like to have body parts with cancer removed if can be cured, so lets not remove parts of bg that can be cured.
Re: Isle of Conquest - Beta Testing Season
I guess? But that's not why I posted.Dropdead wrote:Allies recapping instantly docks and workshop is more gamebraking imo .
Yet one of them isn't even reported to the bugtracker. Either way, Nyeriah wrote that she won't be using this thread, but instead use the bugtracker. This thread is here mainly for us to get those bug reports discussed and confirmed.Fastor wrote:You two just rehinted two highest priority bugs.
I did bump the siege engine as I think I figured out when the siege engine got attackable, which you guys could confirm / deconfirm. Maybe this could be useful to debug the issue.
Certainly a fix would be the better option and that is of course the goal. However if you will have everyone rage over the Siege Engine being immune or Flag Posts being captured instantly, it will create negativity towards this battleground and future beta tests brought to the live server. If there is a possibility for a 'simple' temporary removal of the Siege Engine, why not go for it?Fastor wrote: l would still prefer fix over remove.
No one would like to have body parts with cancer removed if can be cured, so lets not remove parts of bg that can be cured.
Re: Isle of Conquest - Beta Testing Season
Which one is not?
Re: Isle of Conquest - Beta Testing Season
The flag post thing that Dropdead mentioned. I haven't encountered it, so I am not fit to report it.Fastor wrote:Which one is not?
You could easily have used the Bugtracker to figure it out. Simply pick View Issues, then pick the BattleGround/Category and you can scroll through the list. Or simply just search for IoC as all the reports for IoC has for now a [IoC] in the start of their report name.
Re: Isle of Conquest - Beta Testing Season
Mowed Down
In Isle of Conquest, destroy 10 vehicles and 100 players with turrets.
Does this achi works as only with killing blow or lm somehow bugged?
Asking because both Tene and me were attacking from cannons and he got 11/100 and lm still 0/100.
In Isle of Conquest, destroy 10 vehicles and 100 players with turrets.
Does this achi works as only with killing blow or lm somehow bugged?
Asking because both Tene and me were attacking from cannons and he got 11/100 and lm still 0/100.
Re: Isle of Conquest - Beta Testing Season
@Fastor It's just a matter of range. You have to be close enough to get the honorable kill in order for it to count. I am at 41 at the moment and it has been several occasions where I don't get the count due to fact that they are too far away.
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