Isle of Conquest - Beta Testing Season

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Dropdead
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Re: Isle of Conquest - Beta Testing Season

#76 » Post by Dropdead » 10 Mar 2015 14:28

A semi-major bug I saw yesterday . So Isle started and I rushed for workshop , took flag and it has like 50sec-1 min to cap? Proceed further to quarry but meanwhile an ally apperantly sneaked and took workshop , but instead of timer going untill they cap it , it got insta alliance controled . Hope you got what I meant , its hard to explain in bugtracker anyway : D

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Gnurg
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Re: Isle of Conquest - Beta Testing Season

#77 » Post by Gnurg » 16 Mar 2015 00:21

Had another IoC today.

Disarming seems to be working fine, which is nice! :D
Graveyard issues are still kind of annoying. I think I managed to find two errors with them. (http://www.truewow.org/bugs/view.php?id=1521)
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Longi
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Re: Isle of Conquest - Beta Testing Season

#78 » Post by Longi » 16 Mar 2015 00:24

btw is Siege Engines working ?
After holding the workshop for 3 minutes, the Siege Engine will be repaired. (If destroyed, a new one will spawn in 3 more minutes.)
im not sure but I think Horde have worshop always for more than 3 minutes and siege wasnt active :D


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cherno666
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Re: Isle of Conquest - Beta Testing Season

#79 » Post by cherno666 » 16 Mar 2015 08:36

I saw alliance siege machine yesterday? couldn't damage it though at all, shooting with turret didn't do anything and using my spells was poping "invalid target" on my screen
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Gnurg
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Re: Isle of Conquest - Beta Testing Season

#80 » Post by Gnurg » 16 Mar 2015 17:17

I believe the siege engine invalid target happens if you switch driver for it. That's what someone wrote a few days back.
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Gnurg
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Re: Isle of Conquest - Beta Testing Season

#81 » Post by Gnurg » 17 Mar 2015 17:39

These need confirms/deconfirms:
- Graveyard Issues (http://www.truewow.org/bugs/view.php?id=1521)
- Vehicles respawning (http://www.truewow.org/bugs/view.php?id=1529)
- Siege Engine immune to damage (http://www.truewow.org/bugs/view.php?id=1530)

Nyeriah wrote that writing down bugs in this thread is useless, so if you want fixes, please take 5 minutes to report / confirm the IoC related bugs on the bugtracker.
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Re: Isle of Conquest - Beta Testing Season

#82 » Post by assassin10 » 21 Mar 2015 19:40

I'm still falling out of the airship >.<

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Re: Isle of Conquest - Beta Testing Season

#83 » Post by Gnurg » 22 Mar 2015 23:20

An update to the siege engine. (http://www.truewow.org/bugs/view.php?id=1530). It becomes attackable when the other vehicles of the same faction respawn.

Also, can the siege engine be removed for now? It does ruin the battleground and some players tend to ignore the fact that nobody is able to attack their vehicle. It's bug-abuse and they should get an idea when nobody are damaging them. Today one player broke one gate and proceeded to break another with several opponent players standing around the vehicle.
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Dropdead
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Re: Isle of Conquest - Beta Testing Season

#84 » Post by Dropdead » 23 Mar 2015 00:25

Allies recapping instantly docks and workshop is more gamebraking imo .

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Fastor
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Re: Isle of Conquest - Beta Testing Season

#85 » Post by Fastor » 23 Mar 2015 00:37

You two just rehinted two highest priority bugs. l would still prefer fix over remove.
No one would like to have body parts with cancer removed if can be cured, so lets not remove parts of bg that can be cured.

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Re: Isle of Conquest - Beta Testing Season

#86 » Post by Gnurg » 23 Mar 2015 00:59

Dropdead wrote:Allies recapping instantly docks and workshop is more gamebraking imo .
I guess? But that's not why I posted. :|
Fastor wrote:You two just rehinted two highest priority bugs.
Yet one of them isn't even reported to the bugtracker. Either way, Nyeriah wrote that she won't be using this thread, but instead use the bugtracker. This thread is here mainly for us to get those bug reports discussed and confirmed.

I did bump the siege engine as I think I figured out when the siege engine got attackable, which you guys could confirm / deconfirm. Maybe this could be useful to debug the issue.
Fastor wrote: l would still prefer fix over remove.
No one would like to have body parts with cancer removed if can be cured, so lets not remove parts of bg that can be cured.
Certainly a fix would be the better option and that is of course the goal. However if you will have everyone rage over the Siege Engine being immune or Flag Posts being captured instantly, it will create negativity towards this battleground and future beta tests brought to the live server. If there is a possibility for a 'simple' temporary removal of the Siege Engine, why not go for it?
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Fastor
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Re: Isle of Conquest - Beta Testing Season

#87 » Post by Fastor » 23 Mar 2015 02:13

Which one is not?

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Gnurg
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Re: Isle of Conquest - Beta Testing Season

#88 » Post by Gnurg » 23 Mar 2015 16:19

Fastor wrote:Which one is not?
The flag post thing that Dropdead mentioned. I haven't encountered it, so I am not fit to report it.

You could easily have used the Bugtracker to figure it out. Simply pick View Issues, then pick the BattleGround/Category and you can scroll through the list. Or simply just search for IoC as all the reports for IoC has for now a [IoC] in the start of their report name.
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Fastor
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Re: Isle of Conquest - Beta Testing Season

#89 » Post by Fastor » 24 Mar 2015 16:02

Mowed Down
In Isle of Conquest, destroy 10 vehicles and 100 players with turrets.

Does this achi works as only with killing blow or lm somehow bugged?
Asking because both Tene and me were attacking from cannons and he got 11/100 and lm still 0/100.

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Gnurg
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Re: Isle of Conquest - Beta Testing Season

#90 » Post by Gnurg » 24 Mar 2015 16:18

@Fastor It's just a matter of range. You have to be close enough to get the honorable kill in order for it to count. I am at 41 at the moment and it has been several occasions where I don't get the count due to fact that they are too far away.
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