Rework: C'thun, The Old God of Chaos

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Nyeriah

Re: Rework: C'thun, The Old God of Chaos

#16 » Post by Nyeriah » 06 Nov 2016 20:39

CescQ wrote:As you presumably know, we raided C'thun for 3h yesterday trying to test the fight.

My suggestions:

-Reduce the eye beam ability to something like 8yds. There is a reported bug where abilities chain from the edge of the bodies instead of the centers, making eye beam a pain to deal with, you can be all space up taking as much room as possible and still get chained because of how inconsistent is the chaining.
-Change small eyes HP to something like 6k (4,5k hp would be most appropiate imho) and tune up their damage to 750 as it used to be in Vanilla, giving a sense of urgency having to nuke or interrupt their mindflay.
-Could you also take a look on the big tentacles HP on P2? Now, small eye tentacles spawn every 30 seconds, forcing us to spend 200k damage every minute to bring them down. Also big tentacles are spawning every minute, big claw tentacle has around 460k HP and the big eye one has 161k HP iirc. With the huge mobility, we still need to find time to dps the tentacles in the stomach 2x 109k hp and damage the boss 4,5M HP.

In total, we need to deal ~800k damage per minute in a movement intensive fight, IIRC, on yesterday's set up, we had around 25 dps, if we put that everyone could average 700dps. It puts us at 17500 raid dps needing 46s to bring them down. Combined on how extremely punishing is p1 and, the fact that you will surely lose part of your raid because of some bugs (C'Thun picking a direction at the last moment of Dark Glare toasting 2-3 ppl), you won't have enough dps to bring down the tentacles nor C'Thun.

-Fix big eye/claw tentacles spawning during vulnerability, they shouldn't.
Thanks a lot for the feedback, I was watching the streams but I couldn't be full time. Could you tell me at which attempt the weird target selection by the end of glare happened so I can see it? Thanks!

It seems like the major roadblock is still health pools though. I'll try to address the other issues for the next week update.

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CescQ
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Joined: 13 May 2016 23:25

Re: Rework: C'thun, The Old God of Chaos

#17 » Post by CescQ » 07 Nov 2016 03:16

https://www.twitch.tv/work_kurthos/v/99320029 at 1:51:00
https://www.twitch.tv/work_kurthos/v/99320029 at 1:55:33
https://www.twitch.tv/work_kurthos/v/99320029 at 2:15:00 (not strange behaviour but range way too wide)

It was the first part of the raid, so I guess it was some problem with C'Thun not stopping its script correctly once we wiped and it was corrected with having it hard resetted.

The small eyes are doing 750 damage per tick, it's all fine, as I play on my lock and I have around 100 SR I was seeing it ticking for 450 (I don't have resist part enable, just damage taken).

PD: By the way, it's looking really crisp! Good job on it!

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