C'THUN, THE OLD GOD OF CHAOS
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[borderedimg="#8040FF"]http://blogs-images.forbes.com/insertco ... 00x619.jpg[/borderedimg]
Expansion: Classic.
Encounter: C'thun.
- - Eye Tentacles and Claw Tentacles spawn periodically during the encounter.
- Encounter is composed by two phases: 1 - The Eye of C'thun, 2 - The Body of C'thun. The second phase starts when the Eye of C'thun dies.
- The Eye of C'thun will periodically choose a random player and cast his Dark Glare upon it, then rotate clockwise or counter-clockwise, annihilating anything in it's path.
- During phase 2, players are dragged into his stomach (check showcase video).
- The Body of C'thun takes 99% reduced damage unless weakened after the stomach tentacles die.
- Eye of C'thun
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
[tr][td]Eye Beam[/td][td]Deals damage to the main target and jumps to additional target, dealing increasing damage for each consecutive jump.[/td][td]3 seconds[/td][td]Current Target[/td][td]Working[/td][/tr]
[tr][td]Dark Glare[/td][td]Deals deadly damage to whoever stands in front of C'thun's eye while it rotates clockwise or counter-clockwise[/td][td]50 seconds, lasting for 35 seconds.[/td][td]Random Target[/td][td]Working[/td][/tr][/table]
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
[tr][td]Digestive Acid[/td][td]Stacking damage debuff applied to players within C'thun's stomach.[/td][td]5 Seconds[/td][td]Players swallowed within C'thun's stomach.[/td][td]Working[/td][/tr][/table]
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
[tr][td]Ground Rupture[/td][td]The tentacle ruptures the ground when surfacing, dealing damage and knocking enemies back.[/td][td]Cast on spawn only[/td][td]Current Target[/td][td]Working[/td][/tr]
[tr][td]Hamstring[/td][td]Melee ability that deals damage and slows the target's movement.[/td][td]5 Seconds[/td][td]Current Target[/td][td]Working[/td][/tr][/table]
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
[tr][td]Ground Rupture[/td][td]The tentacle ruptures the ground when surfacing, dealing damage and knocking enemies back.[/td][td]Cast on spawn only[/td][td]Current Target[/td][td]Working[/td][/tr]
[tr][td]Mind Flay[/td][td]Channeled beam that slows the target's movement.[/td][td]10-15 Seconds[/td][td]Random target not already victim of Mind Flay[/td][td]Working[/td][/tr][/table]
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
[tr][td]Ground Rupture[/td][td]The tentacle ruptures the ground when surfacing, dealing damage and knocking enemies back.[/td][td]Cast on surface only[/td][td]Current Target[/td][td]Working[/td][/tr]
[tr][td]Thrash[/td][td]Gives the caster extra attacks.[/td][td]10 seconds[/td][td]Cast on self[/td][td]Working[/td][/tr]
[tr][td]Hamstring[/td][td]Melee ability that deals damage and slows the target's movement.[/td][td]10 Seconds[/td][td]Current Target[/td][td]Working[/td][/tr][/table]
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
[tr][td]Ground Rupture[/td][td]The tentacle ruptures the ground when surfacing, dealing damage and knocking enemies back.[/td][td]Cast on spawn only[/td][td]Current Target[/td][td]Working[/td][/tr]
[tr][td]Eye Beam[/td][td]Deals damage to the main target and jumps to additional target, dealing increasing damage for each consecutive jump.[/td][td]2 seconds[/td][td]Current Target[/td][td]Working[/td][/tr][/table]
- [table][tr][th]Ability[/th][th]Description[/th][th]Timer[/th][th]Target[/th][th]Status[/th][/tr]
- - Small claw tentacles no longer re-surface if no targets are in range.
- Tentacles no longer cast Ground Rupture periodically, it's now only cast when they surface.
- Eye tentacles can no longer simultaneously cast Mind Flay on the same target (safe when it's cast at the exact same time - blizzlike, vide dev purposed video).
- Tentacles no longer kill themselves after 30-40 seconds. They now despawn at 5 minutes (blizzlike approximation).
- Players get knocked back if they try to pass through C'thun's eye or body.
- Death Glare will now properly display the spin animation.
- Death Glare now properly damages the direction C'thun is facing.
- C'thun's partial body is now always visible (the white tentacles showing under the eye).
- Mouth tentacle devouring animation fixed, stomach animation exit animation scripted (vide showcase video).
- Eye tentacles now spawn in a circle rather than a square pattern (vide showcase images).
- C'thun's weakened emote can now be heard in the entire zone.
- Tentacles properly despawn when the encounter resets.
- Tentacles no longer spawn inside the stomach.
- C'thun no longer continues to spawn tentacles while weakened.
- Eye tentacles will not choose to Mind Flay players being digested.
- [youtube]EbIhk7Soxc4[/youtube]
- [youtube]YKqRtq-t0Po[/youtube]
After
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26.10.2016