[hide="I guess you are derailing the topic, but still"]Wrong, I'm not a PvEr to begin with.
My thing is world PvP - but BGs are okay I guess.
How the hell can someone call Arenas a PvP thing?
That's not a test of skill in the first place - if it was people wouldn't be crying about Shadowmourne, Warrior+Healer comps, and the like.
Arena rating is just a measure of coordination between you and your partner.
Battleground is okay, but still, the side with the most healers will almost always win.
I still remember good old Diablo 2 times, where PvP was 8 people battling each other in a free-for-all madness.
Where you joined a game, hostile'd everyone and went hunting people.
Where there was no PvP reward.
Where healers never existed (because Blizzard designed the game that way). No one could heal, you either kill or die.
Duels lasted 3 or 4 seconds (unless you played some bullshit build like Poison-Werewolf Druid or Poison-Nova Necromancer).
Attribute planning was a real thing - in WoW there are only 3 or 4 stats you should worry about (Hit rating, Resilience, Haste or Armour Penetration) - In Diablo 2 people weak at theorycrafting would get steamrolled.
The only thing remotely close to PvP in WoW is what people call "World PvP" - and please, I'm not talking about getting your level 80 out of Dalaran to hunt lowbies.
If you want a challenge, get your level 69 warrior, and go hunting in the Storm Peaks, where people are likely level 77+. Or get your 80 and go disrupt opposite-faction raid-summoning.[/hide]
Brennus wrote:Sure, it could be rewarded to Battleground/Arena queuers, but that won't help the PvP scene and certainly not the server as a whole.
What challenge is there in Battlegrounds/Arenas?
Brennus wrote:The way it currently is benefits the server the most.