Ulduar

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kermo14k
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Re: Ulduar

#16 » Post by kermo14k » 22 Oct 2014 20:04

Okay, what about Algalon?
Wtfnoheals Prot PvE/Retri PvE
Izu - Marksmanship PvE/PvP
Windcaller - Resto PvE/ Ele PvP
Retired from TW.Went off to find cheeki breeki in different places. Didn't find it here!

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Chasity
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Re: Ulduar

#17 » Post by Chasity » 22 Oct 2014 21:23

Yogg still can't be started.
Thorim

At the begging all the creatures are spawned x2
Lightning charge damage the audience aswell.
At the end 1 out of 2 tries he was stuck at 1 HP as friendly npc. He kept damaging us, but we couldn't do anything.
Every time there are some npc under the texture and after Thorim is dead they kept attacking us with http://www.wowhead.com/spell=56622/thunder-orb
"and rly ... Location -- IKEAland .. you re rly pissed of by guy who is from IKEA :D"

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Nyeriah

Re: Ulduar

#18 » Post by Nyeriah » 23 Oct 2014 06:59

I might have broken Thorim a bit more, but fixed the double spawns

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Fastor
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Re: Ulduar

#19 » Post by Fastor » 23 Oct 2014 09:20

Nyeriah wrote: but fixed the double spawns
Image

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Chasity
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Re: Ulduar

#20 » Post by Chasity » 23 Oct 2014 18:10

I decide to write all the bugs reported so far + some new in one post just to can keep track on them.

At Expedition Base Camp:

Brann have his opening speech, but Lore Keeper of Norgannon don't. Unfortunately the rest of Brann's speeches are gone.
After starting Hard mode the npcs do not move and don't have their speeches either.


Flame Leviathan:
Shutdown isn't working
Tower of Storms and Tower of Storms are not working.


Ignis the Furnace Master

Aggro range its too small
Main tank is getting into slag pot
Achievement Shattered doesn't work
Achievement hot pocket doesn't work

Razorscale
Turrets do not work

XT-002 Deconstructor
Pacing is not so good.
There are not enough scrapbots and the boss does not consume them.
Light Bombs do not summon a Life Spark

Assembly of Iron
Molgein doesn't cast Lightning Blast
Brindir doesn't cast Lightning Whirl
Overload can be interrupt by taunting it.


Kologarn
Rubble doesn't spawn
the arms are alive after the boss is dead and they keep re-spawning
Eye beam can be casted on the grabbed person
Achievement: with open arms doesn't work
Rubble and roll achievement is not working.


Auriaya
Black holes deals no damage
Feral Defender have increased damage
Sanctum Sentries doesn't re-spawn after wipe


Freya
Unstable energy it's not visible.
Also after killing Freya the rest of the instance gets Elders buffs.

Hodir

If all 4 npc are spawned from the beginning they aren't in ice.
The npcs doesn't give buff's
Hodir is not moving or attacking.
Rare Cache of Winter it's not spawned after defeating him hard mode

Mimiron
Cant target clockwork adds on the way to the train
The train is not working at all.

Everything works except in phase 3 the head is half in the texture


Thorim
in the tunnel all the creatures are spawned x2
Lightning charge damage the audience as well.
At the end 1 out of 2 tries he was stuck at 1 HP as friendly npc. He kept damaging us, but we couldn't do anything.
Every time there are some npc under the texture and after Thorim is dead they kept attacking us withhttp://www.wowhead.com/spell=56622/thunder-orb
Sometimes after defeating him he is going back on the platform

The door for The Descent into Madness it's not working

General Vezax
Working good as it's on live.

Yogg-Saron
The event for Yogg-Saron doesn't start

Algalon the Observer
the damage is increased as it should be. Working much better than live.

Bosses do not give sigils after killing them hard mode.
"and rly ... Location -- IKEAland .. you re rly pissed of by guy who is from IKEA :D"

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Nyeriah

Re: Ulduar

#21 » Post by Nyeriah » 23 Oct 2014 18:25

Well that's good but also a bit confusing if you keep in the list the things that were already fixed

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Chasity
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Re: Ulduar

#22 » Post by Chasity » 23 Oct 2014 18:26

Well I didn't list anything what was fixed. All of this was reconfirmed in the test raid today. Except there was reported Freya achievement which is working so I didn't include it.
"and rly ... Location -- IKEAland .. you re rly pissed of by guy who is from IKEA :D"

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Nyeriah

Re: Ulduar

#23 » Post by Nyeriah » 23 Oct 2014 19:51

Chasity wrote:Well I didn't list anything what was fixed. All of this was reconfirmed in the test raid today. Except there was reported Freya achievement which is working so I didn't include it.
My bad, thought I had dealt with the tunnel adds as well. I did strike through the things that should be fixed

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Nyeriah

Re: Ulduar

#24 » Post by Nyeriah » 26 Oct 2014 09:17

Okay so, Yogg can be started now and I need one last test on Thorim, I'll start working on Kologarn and the other bosses this week hopefully. There's still ToC5 to work on too...

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marko1984
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Re: Ulduar

#25 » Post by marko1984 » 26 Oct 2014 11:11

Is Yog working same as live atm or do we have something new to look for there? :p
Three mages!

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Fastor
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Re: Ulduar

#26 » Post by Fastor » 26 Oct 2014 11:32

She mean on test realm.

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marko1984
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Re: Ulduar

#27 » Post by marko1984 » 26 Oct 2014 11:38

so do i... is it working any differently over there? xD
Three mages!

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Fastor
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Re: Ulduar

#28 » Post by Fastor » 26 Oct 2014 11:49

Nop. Its not working at all.

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marko1984
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Re: Ulduar

#29 » Post by marko1984 » 26 Oct 2014 11:56

pff so why make it startable? D:
Three mages!

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Fastor
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Re: Ulduar

#30 » Post by Fastor » 26 Oct 2014 12:15

Idi na test realm zivotati. You are complicated...

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